Academy of Skalds

Warlords of the Academy of Skalds wield the power of chants and calls to inspire their comrades. When they combine their magic with their understanding of strategy, they can turn even an unskilled rabble into a heroic fighting force.  

Skaldic Exploits

3rd-level Warlord (Academy of Skalds) Feature

You learn certain Exploits at the Warlord levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level. [table[ Warlord LevelExploit 3rdcommanding presence, attack order 5thenlivening order, heroic will 9thstand the fallen

Warrior Poet

3rd-level Warlord (Academy of Skalds) Feature

You combine martial skill and magical talent to inspire your allies. You gain proficiency in martial weapons, two musical instruments of your choice, and in Performance.   You also have advantage on any Charisma (Performance) checks you make that incorporate a martial weapon.  

Spellcasting

3rd-level Warlord (Academy of Skalds) Feature

Your talent in poetry and music allows you to produce spells, much like the Bard does. You gain the following benefits:  

Spell Slots

The Skald Spellcasting table shows how many spell slots you have to cast your spells of 1st-level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the thunderwave spell and have both a 1st and a 2nd-level spell slot, you can cast thunderwave using either spell slot.  

Spells Known of 1st-Level and Higher

You know three 1st-level spells of your choice from the Bard spell list. The Spells Known column of the Skald Spellcasting table shows when you learn more Bard spells of your choice of 1st-level or higher. Any Bard spell you learn through this feature must be of a level for which you have spell slots.   When you gain a level, you can replace one of your Spells Known with another spell from the Bard Spell List. The spell must also be of a level for which you have spell slots.  

Spellcasting Focus

You can use any musical instrument you are proficient or an arcane focus with as a spellcasting focus for your Bard spells. Skalds are known for using one-handed instruments, like war horns, while holding a weapon in their other hand.  

Spellcasting Ability

You use your Leadership modifier when setting the saving throw DC or making a spell attack roll for any Bard spells you know through this feature.
Spell save DC = 8 + your proficiency bonus + your Leadership modifier
Spell attack modifier = your proficiency bonus + your Leadership modifier
Level Spells Known 1st Level 2nd Level 3rd Level 4th Level
3rd 3 2
4th 4 3
5th 4 3
6th 4 3
7th 5 4 2
8th 6 4 2
9th 6 4 2
10th 7 4 3
11th 8 4 3
12th 8 4 3
13th 9 4 3 2
14th 10 4 3 2
15th 10 4 3 2
16th 11 4 3 3
17th 11 4 3 3
18th 11 4 3 3
19th 12 4 3 3 1
20th 13 4 3 3 1

Gallant Charge

6th-level Warlord (Academy of Skalds) Feature

When you roll initiative, you can expend a use of Inspiring Word to rally a heroic charge. You, and any creatures of your choice within 15 feet that can hear you gain a bonus to your initiative rolls equal to one roll of your Exploit Die. You cannot use this feature if you are surprised or incapacitated when rolling initiative.  

Songs of War & Peace

6th-level Warlord (Academy of Skalds) Feature

Your music can soothe and inspire. Creatures that spend a short rest with you can roll their Hit Dice twice, taking the higher result.   Also, whenever you use your action to cast a Bard spell of 1st-level or higher or expend an Exploit Die to use a Tactical Exploit, you can make one weapon attack as a bonus action.  

Warsong

14th-level Warlord (Academy of Skalds) Feature

You inspire your comrades to stand and fight against all odds. When you target a friendly creature with an Inspiring Word, a Rallying Cry, or Tactical Exploit, it has advantage on the first saving throw it makes before the start of your next turn.  

Skald of Legend

18th-level Warlord (Academy of Skalds) Feature

The Skalds of legend were said to be able to turn the tide of the most desperate battles. When you use a Tactical Exploit you can grant one target temporary hit points equal to your Leadership modifier (minimum of 1 temporary hit point).   Also, when you take the Attack action on your turn, you can cast a Bard spell in place of one of your weapon attacks.

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