Academy of Tactics

Warlords of this Academy most often come from the ranks of formal organizations that serve the elite. Tacticians are highly educated commanders and are known for their dedication to those who follow them. Their understanding of how to best utilize each of their allies' strengths and avoid weaknesses makes them especially deadly opponents on the battlefield.  

Advanced Tactics

3rd-level Warlord (Academy of Tactics) Feature

Your ability to learn and execute strategies in combat exceeds that of most commanders and even other trained Warlords. You gain the following benefits to your Warlord features:  

Exploits

You learn two 1st-degree Tactical Exploits of your choice. These Exploits do not count against your total number of Exploits Known, but can be changed later unlike normal Academy Exploits.   You learn additional Tactical Exploits following the same rules at certain levels: at 5th level you learn two 2nd-degree Exploits, and at 9th level you learn one 3rd-degree Exploit.  

Exploit Dice

Your total number of Exploit Dice increases by 1, and all of your Exploit Dice increase to become d6s.   At certain Warlord levels your Exploit Dice increase again; at 5th level (d8), at 11th level (d10), and at 17th level (d12).  

The Art of War

3rd-level Warlord (Academy of Tactics) Feature

You have studied the great histories of warfare and combat. You gain expertise in History and with two gaming sets of your choice.  

Strategic Adjustments

3rd-level Warlord (Academy of Tactics) Feature

You are constantly adapting to meet any challenge. When you complete a long rest, you can replace one Tactical Exploit you currently know with a Tactical Exploit of your choice of the same degree.   When you reach 6th level in this class, you can do so whenever you finish a short or long rest.  

Brains over Brawn

6th-level Warlord (Academy of Tactics) Feature

You wield your comrades as other warriors wield weapons. If you use a Tactical Exploit as your action, or use a Tactical Exploit in place of each attack you can make, you can use a bonus action on that turn to take the Disengage action, or to use one Order Exploit (such as attack order) that you know.  

Know Your Enemy

6th-level Warlord (Academy of Tactics) Feature

You evaluate the potential of others at a glance. As an action, choose a creature you can see within 60 feet. You learn if it is your equal, superior, or inferior in one of the following areas:
  • Armor Class
  • Current Hit Points
  • Walking Speed
  • Intelligence Score
  • Wisdom Score
  • Charisma Score
Once you use this feature on a creature you cannot use it on that creature again until you finish a short or long rest.  

Gifted Strategist

14th-level Warlord (Academy of Tactics) Feature

You cannot be surprised while you are conscious, and when you roll initiative, you gain a special action that you can take at the start of combat before any other creature has a chance to act. This special action can only be used to use a Tactical Exploit you know or to take the Ready action.  

Master Tactician

18th-level Warlord (Academy of Tactics) Feature

You have a plan in place for every eventuality. You learn the contingency plan Exploit, but it doesn't count against your total number of Exploits Known. At the end of a long rest, you can use contingency plan without expending an Exploit Die to put the plan in place.   You can only have a single contingency plan in place at any one time.
This is a stub

This article will be expanded upon in the future

This is a
Good Article
Table of Contents

 

Comments

Please Login in order to comment!