Aura Sight

Effect

An aura is a glowing halo or envelope of colored light which surrounds all living things. It is invisible to the naked eye. A creature's aura reflects both its alignment and its experience level.   When a psionicist uses this power, he can see auras. Interpreting an aura requires some concentration, however. With each use of this power, the psionicist can learn only one piece of information-either the subject's alignment or experience level, but not both simultaneously.   A psionicist can examine up to two auras per round (he must be able to see both subjects). Alternately, he can examine the same aura twice, to verify his first impression with a second reading or to pick up remaining information. In any case, the psionicist must make a new power check each time he attempts to interpret an aura.   The psionicist can be reasonably discreet when he uses this power. He doesn't have to poke at the subject or give him the hairy eyeball. However, he does need to gaze at the subject intently. Since the range of this power is the range of vision, the psionicist can go unnoticed by maintaining his distance. If he tries to sense auras on the people he is conversing with, they certainly will notice that he is staring and probably will be uncomfortable.   The level of the character being analyzed affects the psionicist's power check. The higher the subject's experience level, the tougher it is to interpret the subject's aura. This translates into a -1 penalty for every three levels of the subject, rounded down. For example, a psionicist reading the aura of an 8th level character would suffer a -2 penalty.   If the die roll for the power check is a 1, the psionicist's reading is incomplete or slightly incorrect. For example, the psionicist may learn only the chaotic portion of a chaotic neutral alignment. Or he may interpret the character's level with an error of one or two levels.   Power Score - The psionicist can examine up to four auras per round instead of two.   20 - The initiator can't use this power again for 24 hours.
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Table of Contents

 
Related Discipline
Clairsentience
Power Score
Wis -5
Initial Cost
9
Maintenance Cost
9/round
Preparation Time
0
MAC
7 (base)
PSP Cost
9/3
Range
50 feet
Area of Effect
Personal
Prerequisite
None

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