Bone Skewers
Source: Elaris - Complete Divine
Effect
5th Edition
You pull sharp spikes of bones from the ground, forming a line 60 feet long and 5 feet wide. Each creature in the line must make a Dexterity saving throw, taking 2d6 piercing damage and having its speed halved until the start of your next turn on a failure, or half damage on a success.
The bones stay where they are, and the area becomes difficult terrain. Any creature that starts its turn there or enters the area for the first time on each of its turns takes 1d6 piercing damage. If you hold concentration for the entire duration, the bones become permanent until broken or dispelled.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, increase both the initial and secondary damage by 1d6 for each slot level above 1st.
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2nd Edition
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3.5th Edition
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Pathfinder 2e
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