Chromatic Orb

Effect

2nd Edition
This spell causes a 4-inch-diameter sphere to appear in the caster's hand. Within the limits described below, the sphere can appear in a variety of colors; each color indicates a different special power. The caster can hurl the sphere at an opponent up to 30 yards away, providing there are no barriers between the caster and the target. If the target is no more than 10 feet away, the caster's to hit roll is made with a +3 bonus. If the target is 10-20 feet away, the caster's roll is made with a +2 bonus. If the target is 20-30 feet away, the caster's roll is made with a +1 bonus.   If the chromatic orb misses its target, it dissipates without effect. If the target creature makes a successful saving throw, the chromatic orb is also ineffective. Otherwise, the color of the orb determines the amount of damage inflicted and its special power, as summarized on Table 16; details about the special powers are listed below. The caster can create a single orb of any color listed for his level or lower; for instance, a 3rd-level wizard can create an orange, red, or white orb. The material component for this spell is a gem of the appropriate hue or any diamond. The gem must have a value of at least 50 gp.   Light from the orb causes the victim to become surrounded by light to a radius of 20 feet, as if affected by a light spell. The effect lasts for 1 round, during which time the victim makes his attack rolls and saving throws at a -4 penalty, and his AC is penalized by 4.   Heat from the orb is intense enough to melt 1 cubic yard of ice. The victim suffers a loss of 1 point of Strength and 1 point of Dexterity (or for victims without these attributes, -1 to hit and a penalty of 1 to AC) for 1 round.   Fire from the orb ignites all combustible materials within 3 feet of the victim.   Blindness from the orb causes the victim to become blind as per the spell. The effect lasts for 1 round/level of the caster.   Stinking cloud from the orb surrounds the victim in a 5-foot-radius noxious cloud. The victim must save vs. poison or will be reeling and unable to attack until he leaves the area of the vapors.   Magnetism from the orb has an effect only if the victim is wearing armor made from iron. The iron armor becomes magically magnetized for 3-12 (3d4) rounds. Other iron objects within 3 feet of the caster will stick tight to the magnetized armor; only dispel magic or a similar spell can release the stuck items. At the end of the spell's duration, the stuck items are released.   Paralysis from the orb causes the victim to become paralyzed for 6-20 (2d8 + 4) rounds; a successful saving throw vs. paralyzation halves the number of rounds.   Petrification from the orb turns the victim to stone. If the victim successfully saves vs. petrification, he avoids turning to stone and instead is slowed (as per the spell) for 2-8 (2d4) rounds.   Death from the orb causes the victim to die. If the victim successfully saves. vs death magic, he avoids death and instead is paralyzed for 2-5 (1d4 +1) rounds.
Level of CasterColor of Orb GeneratedHit Points of DamageSpecial Power
1stWhite1d4Light
2ndRed1d6Heat
3rdOrange1d8Fire
4thYellow1d10Blindness
5thGreen1d12Stinking Cloud
6thTurquoise2d4Magnetism
7thBlue2d8Paralysis
8thVioletSlowPetrification
9thBlackParalysisDeath

 
3.5th Edition

 
4th Edition

 
5th Edition
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.  
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

 
Pathfinder 2e

 
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Spell Descriptors
ANSWER
2nd Edition
Level
1
School
Alteration, Evocation
Range
0
Save
Negate
Duration
Special
Components
V, S, M
AoE
One creature
Casting Time
1

 
3.5th Edition
Level
ANSWER
Components
ANSWER
Casting Time
ANSWER
Range
ANSWER
Effect
ANSWER
Duration
ANSWER
Saving Throw
ANSWER
Spell Resistance
ANSWER

 
4th Edition

 
5th Edition
Level
Bard 5 1
Casting Time
1 Action
Range
90 Feet
--Components:V, S, M (A gemstone worth at least 50 gp of a specific type aligned with the damage type: Emerald for acid, Opal for cold, Ruby for fire, Sapphire for lightning, Amethyst for poison, Quartz for thunder) or a diamond worth at least 200 gp--
Duration
Instantaneous

 
Pathfinder 2e
Tags
ANSWER
Traditions
ANSWER
Cast
Range
ANSWER
Defense
ANSWER

 

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