Clairaudience

Effect

Clairaudience allows the user to hear sounds from a distant area. The psionicist picks a spot anywhere within range. He then can hear everything that he would be able to hear normally if he were standing in that spot. If the psionicist has enhanced senses, the senses apply to clairaudience as well.   The farther the "listening spot" is from the psionicist, the more difficult it is to use this power. The table below gives specifics.
RangePower Score Modifier
100 yards0
1,000 yards-2
10 miles-4
100 miles-6
1,000 miles-8
10,000 miles-10
Interplanetary-12
Using clairaudience does not screen out background noise around the psionicist. If something in his own neighborhood is raising a racket, he may have trouble hearing what is happening somewhere else. Clairaudience also does not give the psionicist the ability to understand a foreign or alien language, nor does it help him interpret sounds. For example, if the psionicist hears furniture scraping across the floor, he can only guess whether it's a chair or something else - just as if he heard it while blindfolded.   Power Score - The psionicist automatically gains clairvoyance of the area as well.   20 - The psionicist is deaf for 1d12 hours.
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Table of Contents

 
Power Score
Wis -3
Initial Cost
6
Maintenance Cost
4/round
Preparation Time
0
MAC
8 (base)
PSP Cost
5/2
Range
Unlimited
Area of Effect
Special
Prerequisite
None
Related Discipline
Clairsentience

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