Covenant of Hope
When the gods warred with the primordials at the dawn of time, the gods fought to bring hope to the world they had helped to create. If the world had been left to the primordials, it would have been a fearsome place, dominated by tyrants who might destroy and remake any part of the world without warning. All the mortal inhabitants of the world might have been slaves, as the dwarves were enslaved by the titan servitors of the primordials. At best, they might have been terrified fugitives, hiding in despair from the wanton destruction of the world’s elemental rulers.
Because the gods fought the primordials and freed the world from their dominion, the mortal races can live in hope. It is your sacred trust to nurture the embers of hope in the world and stir them into great bonfires that shed light into the world’s darkest places. As a flame of hope, you wield powers of fiery radiance that heal and inspire your allies while burning and blinding your foes.
You hold high your rod or staff, filling your allies with divine hope and fills your target with dread. Each creature of your choice gains a bonus to attack rolls against the target equal to your proficiency bonus until the end of your next turn.
While you are not incapacitated, you and each ally within 30 feet of you gains a bonus to saving throws equal to half your proficiency bonus, rounded down. If the saving throw is against ongoing damage, the bonus is your full proficiency bonus instead.
Any time you regain hit points, each creature of your choice within 30 feet of you takes fire and radiant damage equal to the amount of hit points you regained, and each creature you did not choose within 30 feet of you regains temporary hit points equal to the amount of hit points you regained. The maximum for the damage and temporary hit points gained is equal to 5 times your proficiency bonus.
You can keep the flame of hope kindled no matter what. Any time a creature fails a saving throw or is hit with a critical hit within 30 feet of you, they gain advantage on their next saving throw within 1 minute.
Channel Divinity: Hopeful Inspiration
1st-Level Invoker (Covenant of Hope) FeatureYou hold high your rod or staff, filling your allies with divine hope and fills your target with dread. Each creature of your choice gains a bonus to attack rolls against the target equal to your proficiency bonus until the end of your next turn.
Enduring Hope
6th-Level Invoker (Covenant of Hope) FeatureWhile you are not incapacitated, you and each ally within 30 feet of you gains a bonus to saving throws equal to half your proficiency bonus, rounded down. If the saving throw is against ongoing damage, the bonus is your full proficiency bonus instead.
Righteous Resurgence
8th-Level Invoker (Covenant of Hope) FeatureAny time you regain hit points, each creature of your choice within 30 feet of you takes fire and radiant damage equal to the amount of hit points you regained, and each creature you did not choose within 30 feet of you regains temporary hit points equal to the amount of hit points you regained. The maximum for the damage and temporary hit points gained is equal to 5 times your proficiency bonus.
Sunburst Bulwark
17th-Level Invoker (Covenant of Hope) FeatureYou can keep the flame of hope kindled no matter what. Any time a creature fails a saving throw or is hit with a critical hit within 30 feet of you, they gain advantage on their next saving throw within 1 minute.
Comments