Flameblade
Class Group | Priest (Specialty Priest of Atashak) |
---|---|
Ability Requirement | Strength 14, Constitution 14, Wisdom 9 |
Prime Requisite | Strength, Wisdom |
Races Allowed | Cetandari Human |
Alignments Allowed | Lawful Neutral, Lawful Evil, Neutral Evil |
Weapons Allowed | All bludgeoning weapons, battleaxes, greataxes, plus one other weapon of choice |
Armor Allowed | Any |
Major Spheres | Elemental Fire, Combat, Healing, Summoning, Sun (Non-Reversed Only), War |
Minor Spheres | All, Divination, Guardian, Protection, War |
Magic Items | Same as clerics |
Required Profs | Fire-building |
Bonus Profs | Armorer, blind-fighting, charioteering, weaponsmithing |
Flameblade Abilities
- Flameblades may cast arcane spells from the elemental fire school in addition to priest spells. These spells are cast as if the flameblade were a mage of the same level. Flameblades pray for their arcane spells instead of studying to memorize them, and chosen mage spells replace priest spells potentially available to use for that day.
- Flameblades gain access to 8th-level arcane spells at 16th level and 9th-level arcane spells at 18th level. A flameblade must have aWisdom of 18 or higher and an Intelligence of 16 to gain access to the 8th level spells, and a Wisdom of 18 or higher and an Intelligence of 18 to gain access to the 9th-level spells.
- If a flameblade is able to gain high-level wizard spells, every 8th-level spell prayed for occupies a 6th-level priest slot and every 9th-level spell prayed for occupies a 7th-level priest spell slot.
- Flameblades are always able to read elemental fire spells on scrolls or in wizard spellbooks as if they knew read magic.
- No more than three-quarters of a flameblade's total number of spells available can be taken as arcane spells.
- Flameblades receive Constitution hit point adjustments to their Hit Dice as if they were warriors.
- No missile weapon can be taken by a flameblade as a chosen weapon unless it can also be used as a melee weapon (like a spear).
- All flameblades gain a +2 bonus to saving throws vs. the harmful effects of fire-and-heat-related spells and fiery breath weapons.
- At 3rd level, flameblades are immune to harmful effects from brief contact (less than five rounds) with nonmagical fire.
- At 3rd level, flameblades gain the ability to cast burning hands (as the 1st-level arcane spell) once a day.
- At 5th level, the glory of Atashak partially shields flameblades from the harmful effects of magical fire and flaming breath weapons. All damage is computed with a -1 on the roll of each die.
- At 7th level, the flameblade is able to make three melee attacks every two rounds.
- At 9th level, flameblades gain the ability to cast fireball (as the 3rd-level arcane spell) once a day. They gain an additional fireball for every two levels of experience (another at 11th, a third at 13th, a fourth at 15th, and a maximum of five uses at 17th).
- At 13th level, flameblades can make two melee attacks per round.
Atashaki Spells
1st Level
Banish Flame (Alteration)
Sphere:
Range:
10 yards/level
Components
V, S
Duration:
Instantaneous
Casting Time:
4
Area of Effect:
A cube 10 square feet on a side/level with a maximum size of 90 square feet on a side.
Saving Throw:
None
3rd Level
Scorching Axe (Alteration, Evocation)
Sphere:
Range:
Touch
Components
V, S, M
Duration:
1 Round/Level
Casting Time:
6
Area of Effect:
1 bladed weapon or the caster's holy symbol
Saving Throw:
None
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