Glory Domain

The deities of the Glory Domain are radiant beacons of brilliant light and boundless energy, serving as steadfast defenders of all that is pure and just. They stand shoulder to shoulder with deities of light, channeling their divine power to strike out against the vile and abhorrent forces that threaten the sanctity of the world.   The clerics of the Glory Domain are not mere guardians; they are relentless champions who take to the forefront of battle. Their sacred mission is to annihilate the blight of undeath wherever it lurks, casting aside the twisted mockery of life that should never have been reanimated in the first place. Unlike their fellow clerics and paladins, who often focus on healing and protection, these clerics channel vast reservoirs of positive energy in a relentless offensive, a potent force of radiant destruction that leaves no quarter for the undead.   In the midst of conflict, these clerics become instruments of divine retribution. They call upon their deity’s boundless light and energy to obliterate the unholy abominations that defy the natural order. With their spells and divine blessings, they unleash fervent assaults that pierce the shadows and cleanse the world of the cursed existence of the undead.

Domain Spells

1st-Level Cleric (Glory Domain) Feature   You gain the following spells at the listed cleric levels as domain spells.
Cleric LevelSpells
1stbless, divine favor
3rdflame blade, magic weapon
5thcrusader's mantle, daylight
7thaura of life, guardian of faith
9thdawn, flame strike

Bonus Proficiency

1st-Level Cleric (Glory Domain) Feature   You gain proficiency with martial weapons and heavy armor.

Positive Blast

1st-Level Cleric (Glory Domain) Feature   Whenever you use Channel Divinity: Turn Undead, you deal 2d6 + half your Cleric level positive energy damage to each creature that fails its saving throw.

Channel Divinity: Glorious Mantle

2nd-Level Cleric (Glory Domain) Feature   As an action, you cloak yourself and your weapons in brilliant glowing energy for 1 minute. During this time, you can use your Wisdom modifier in place of your Dexterity or Intelligence for your AC, and in place of your Strength or Dexterity modifier for the attack and damage rolls of your weapon and spell attacks. If you are wearing heavy armor, you gain a +2 bonus to AC.

Glorious Dawn

6th-Level Cleric (Glory Domain) Feature   All bright light within 30 feet of you counts as sunlight.

Divine Strike

8th-Level Cleric (Glory Domain) Feature   Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 positive energy damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Soul of Glistening Purity

17th-Level Cleric (Glory Domain) Feature   You have advantage on attack rolls against undead and on saving throws against effects or spells cast and psionics manifested by undead.
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