Illusionist
You focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists – including many gnome wizards – are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.
As an illusionist, you are barred from abjuration magic, as well as one other school of your choice. As such, you cannot learn or cast spells of these schools. Alternatively, you can choose three spell schools which are considered your forbidden schools unless it is also of the school of illusion. You cannot choose universal magic or illusion magic as forbidden schools.
Choose one common 1st-level Illusion spell from the Wizard spell list and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots from this class, you can add one Illusion spell from the Wizard spell list to your spellbook for free.
Additionally, the gold and time you must spend to copy an illusion spell into your spellbook is halved.
You learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.
When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.
When you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s normal parameters for the illusion), provided that you can see the illusion.
You can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.
Once you use this feature, you can’t use it again until you finish a short or long rest.
You have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross.
The object can’t deal damage or otherwise directly harm anyone.
You learn one spell of your choice with the Shadow tag.
Forbidden Schools
1st-Level Wizard (Illusionist) FeatureAs an illusionist, you are barred from abjuration magic, as well as one other school of your choice. As such, you cannot learn or cast spells of these schools. Alternatively, you can choose three spell schools which are considered your forbidden schools unless it is also of the school of illusion. You cannot choose universal magic or illusion magic as forbidden schools.
Illusion Savant
1st-Level Wizard (Illusionist) FeatureChoose one common 1st-level Illusion spell from the Wizard spell list and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots from this class, you can add one Illusion spell from the Wizard spell list to your spellbook for free.
Additionally, the gold and time you must spend to copy an illusion spell into your spellbook is halved.
Improved Minor Illusion
1st-Level Wizard (Illusionist) FeatureYou learn the minor illusion cantrip. If you already know this cantrip, you learn a different wizard cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.
When you cast minor illusion, you can create both a sound and an image with a single casting of the spell.
Malleable Illusions
6th-Level Wizard (Illusionist) FeatureWhen you cast an illusion spell that has a duration of 1 minute or longer, you can use your action to change the nature of that illusion (using the spell’s normal parameters for the illusion), provided that you can see the illusion.
Illusory Self
10th-Level Wizard (Illusionist) FeatureYou can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When a creature makes an attack roll against you, you can use your reaction to interpose the illusory duplicate between the attacker and yourself. The attack automatically misses you, then the illusion dissipates.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Illusory Reality
14th-Level Wizard (Illusionist) FeatureYou have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. You can do this on your turn as a bonus action while the spell is ongoing. The object remains real for 1 minute. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross.
The object can’t deal damage or otherwise directly harm anyone.
You learn one spell of your choice with the Shadow tag.
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