Nightveil
Class Group | Priest (Specialty Priest of Lyncion) |
---|---|
Ability Requirement | Dexterity 9, Intelligence 13, Wisdom 16, Charisma 13 |
Prime Requisite | Intelligence, Wisdom, Charisma |
Races Allowed | Cetandari Human |
Alignments Allowed | Neutral Evil, Chaotic Neutral, Chaotic Evil |
Weapons Allowed | All bludgeoning weapons, daggers, short swords |
Armor Allowed | Any lighter than chainmail, no shields |
Major Spheres | All, Astral, Chaos, Charm, Divination, Numbers, Summoning, Travelers |
Minor Spheres | Combat, Creation, Elemental Fire, Elemental Water, Guardian, Healing, Thought, Wards |
Magic Items | Same as clerics |
Required Profs | Forgery |
Bonus Profs | Disguise |
Nightveil Abilities
- Nightveils can cast arcane spells from the illusion and divination schools in addition to divine spells. These spells are cast as if the Nightveil were a mage of two levels lower. Nightveils pray for their arcane spells instead of studying to memorize them, but must still learn the spells as normal and so do not have access to the full arcane spell list. They begin play knowing two arcane spells—one from the school of illusion and one from the school of divination and begin play with a spellbook similarly to a wizard.
- Nightveils gain access to 8th-level arcane spells at 16th level and 9th-level arcane spells at 18th level. A Nightveil must have a Wisdom of 18 or higher and an Intelligence of 16 or higher to gain access to 8th level spells, and a Wisdom of 18 or higher and an Intelligence of 18 or higher to gain access to the 9th-level spells.
- If a Nightveil is able to gain high-level wizard spells, every 8th-level spell prayed for occupies a 6th-level priest slot and every 9th-level spell prayed for occupies a 7th-level priest spell slot.
- Nightveils are always able to read illusion and divination spells on arcane scrolls or in wizard spellbooks as if they were under the effects of read magic.
- No more than half of a Nightveil's total number of spells available can be taken as arcane spells.
- At 3rd level, Nightveils gain a +2 bonus to saving throws vs. illusions and mind-affecting spells.
- At 5th level, Nightveils gain the ability to cast invisibility (as the 2nd-level arcane spell) once per day.
- At 7th level, Nightveils gain the ability to cast clairvoyance (as the 3rd-level arcane spell) once per day.
- At 9th level, Nightveils can cast invisibility twice per day instead.
- At 11th level, Nightveils gain the ability to cast demon summoning I once per day.
- At 13th level, Nightveils gain the ability to cast demon summoning II once per day.
- At 17th level, Nightveils have no chance of losing control over demons they summon.
- This does not apply to demons summoned by demons the Nightveil summons.
Lyncite Spells
1st Level
Veil of Shadows (Illusion/Phantasm)
Sphere:
Range:
Self
Components
V, S, M
Duration:
1 turn/level
Casting Time:
4
Area of Effect:
The caster
Saving Throw:
None
The material component for this spell is a piece of black silk.
3rd Level
Shadow Step (Conjuration)
Sphere:
Range:
100 feet
Components
V, S
Duration:
Instantaneous
Casting Time:
8
Area of Effect:
The caster
Saving Throw:
None
4th Level
Demon Summoning I (Conjuration)
Sphere:
Range:
Special
Components
V, S, M
Duration:
2 rounds + 1 round/level
Casting Time:
6
Area of Effect:
60 feet
Saving Throw:
None
At the end of each round while summoned, the demons roll a d20 and breaks free if the result is equal to or less than the nightveil's Charisma score. A free demon can attempt to gate in other demons and otherwise attacks the nearest non-demon to it each round if it can. Demons gain a bonus to this roll equal to the level of the table they are summoned from.
The material components of this spell are a tiny bag of ashes, a small (not necessarily lit) candle, and a vial of human or demihuman blood.
5th Level
Nightveil's Grasp (Necromancy, Illusion/Phantasm)
Sphere:
Range:
30 feet
Components
V, S
Duration:
1 round/level
Casting Time:
7
Area of Effect:
1 creature
Saving Throw:
Negates
Demon Summoning II (Conjuration)
Sphere:
Range:
Special
Components
V, S, M
Duration:
2 rounds + 1 round/level
Casting Time:
6
Area of Effect:
60 feet
Saving Throw:
None
At the end of each round while summoned, the demons roll a d20 and breaks free if the result is equal to or less than the nightveil's Charisma score. A free demon can attempt to gate in other demons and otherwise attacks the nearest non-demon to it each round if it can. Demons gain a bonus to this roll equal to the level of the table they are summoned from.
The material components of this spell are a tiny bag of ashes, a small (not necessarily lit) candle, and a vial of human or demihuman blood.
6th Level
Demon Summoning III (Conjuration)
Sphere:
Range:
Special
Components
V, S, M
Duration:
2 rounds + 1 round/level
Casting Time:
6
Area of Effect:
60 feet
Saving Throw:
None
At the end of each round while summoned, the demons roll a d20 and breaks free if the result is equal to or less than the nightveil's Charisma score. A free demon can attempt to gate in other demons and otherwise attacks the nearest non-demon to it each round if it can. Demons gain a bonus to this roll equal to the level of the table they are summoned from.
The material components of this spell are a tiny bag of ashes, a small (not necessarily lit) candle, and a vial of human or demihuman blood.
7th Level
Demon Summoning IV (Conjuration)
Sphere:
Range:
Special
Components
V, S, M
Duration:
2 rounds + 1 round/level
Casting Time:
6
Area of Effect:
60 feet
Saving Throw:
None
At the end of each round while summoned, the demons roll a d20 and breaks free if the result is equal to or greater than the nightveil's Charisma score. A free demon can attempt to gate in other demons and otherwise attacks the nearest non-demon to it each round if it can. Demons gain a bonus to this roll equal to the level of the table they are summoned from.
The material components of this spell are a tiny bag of ashes, a small (not necessarily lit) candle, and a vial of human or demihuman blood.
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