Oath of Devotion

Those who swear this oath are what many think of when they hear the term "Paladin", standing as a shining ideal of their virtues and deity. These paladins tend to stand as paragons of virtue, honor, and justice, or embody the true inverse of these as dark-hearted tyrants of evil deities. They hold themselves to the highest standards of law and stand as the true form of their morality, whether good or evil. A true paladin of devotion is a beacon for those who share his or her faith to flock to.

Deities Granting this Oath

Tenets of Devotion

1st-Level Paladin (Oath of Devotion) Feature

Though their specific oath and cause may vary, all paladins who swear an Oath of Devotion uphold the tenets below:
Uphold your Faith.Act in kind with your deity, raising their strength in return for your power.
Cut through Opposition.Cut down those who stand against your deity, returning proper order wherever you go.
Obey Duty.Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.

Devotion Spells

1st-Level Paladin (Oath of Devotion) Feature

You learn certain spells at the Paladin levels listed in the table below. These spells are always prepared and don't count against the number of spells you can have prepared.
Paladin LevelSpells
1stbless, shield of faith
5thfind steed, purify
9thbeacon of hope, remove curse
13thdeath ward, guardian of faith
17thdawn, dispel evil (if good aligned), dispel good (if evil aligned)

Cleansing Hands

2nd-Level Paladin (Oath of Devotion) Feature

Your Lay on Hands has a pool of hit points equal to your spellcasting modifier times your Paladin level (minimum 2 times Paladin level). Additionally you can expend only 5 points to cure a target of one disease or neutralize one poison affecting it. The target is immediately cured, and needs not make a saving throw. You can do so any number of times each day.

Channel Divinity: Sacred Weapon

3rd-Level Paladin (Oath of Devotion) Feature

As a bonus action, you can imbue one weapon you are holding with positive energy if you are good-aligned or negative energy if you are evil-aligned, using your Channel Divinity. For 1 minute, it becomes a magic weapon, you add your spellcasting modifier to attack rolls with it, and it emits bright light (if infused with positive energy) or dim light (if infused with negative energy) out to 30 feet. Even if you are in bright light, the negative energy of the weapon causes it to dim around you.   These effects instantly end if you use your bonus action to dismiss them, if you are no longer holding this weapon, or if you fall unconscious.

Channel Divinity: Righteous Smite

3rd-Level Paladin (Oath of Devotion) Feature

Whenever you use Divine Smite, you can use your Channel Divinity to infuse your strike with divine power. The target must make a Wisdom saving throw in addition to the normal effects of Divine Smite. On a failure, it is frightened of you for 1 minute or until it takes damage. While frightened in this way, it must use its turns to move as far from you as possible.   Creatures of opposing moral alignment (Good vs. Evil) from you have disadvantage on this Wisdom saving throw.

Aura of Devotion

7th-Level Paladin (Oath of Devotion) Feature

Your presence protects your allies from mind-altering effects. Creatures under your Aura of Protection are immune to the charmed condition. If a charmed creature enters your Aura, the effect is suspended while it remains under its protection.

Purity of Spirit

15th-Level Paladin (Oath of Devotion) Feature

The purity of your devotion to your deity protects you from powerful outside influences. You are always under the effects of a protection from evil spell if you are good-aligned or a protection from good spell if you are evil-aligned. If you are neither good- nor evil-aligned, you choose which spell you are affected by when you gain this feature. This choice cannot be changed later.

Avatar of Devotion

20th-Level Paladin (Oath of Devotion) Feature

As a bonus action, you can transform into an avatar of divine holiness. While transformed you gain the following benefits:
  • You manifest angelic (if you are good-aligned), fiendish (if you are evil-aligned), or insectile (if you are neither good- nor evil-aligned) wings, gaining a 60-foot flying speed.
  • Any melee weapon you hold becomes a Sacred Weapon
  • While holding a Sacred Weapon, living (if you are not evil-aligned) or undead (if you are evil-aligned) creatures of your choice within 30 feet of you gain temporary hit points equal to twice your spellcasting modifier at the beginning of each of their turns.
This transformation lasts for 1 minute and ends early if you are unconscious. Once you use this feature, you must finish a long rest before you can use it again. If you have no uses left you can expend a 5th-level spell slot to transform again.

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