Oath of Redemption

This Oath sets a paladin on a difficult path, one that requires the holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. These paladins face evil creatures in the hope of turning them to the light, and the paladins slay them only when such a deed will clearly save other lives. Paladins who follow this path are known as redeemers.   While redeemers are idealists, they are no fools. Redeemers know that undead, demons, devils, and other supernatural threats can be inherently evil. Against such foes, the paladins bring the full wrath of their weapons and spells to bear. Yet the redeemers still pray that, one day, even creatures of wickedness will invite their own redemption.

Deities Granting this Oath

Tenets of Redemption

1st-Level Paladin (Oath of Redemption) Feature

Though their specific oath and cause may vary, all paladins who swear an Oath of Redemption uphold the tenets below:
Champion Peace.Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace.
Protect Innocence.All people begin life in an innocent state, and it is their environment or the influence of dark forces that drives them to evil. By setting the proper example, and working to heal the wounds of a deeply flawed world, you can set anyone on a righteous path.
Keep Patiance.Change takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after day to allow it to survive and then flourish.
Seek Wisdom.Your heart and mind must stay clear, for eventually you will be forced to admit defeat. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.

Redemption Spells

1st-Level Paladin (Oath of Redemption) Feature

You learn certain spells at the Paladin levels listed in the table below. These spells are always prepared and don't count against the number of spells you can have prepared.
Paladin LevelSpells
1stsanctuary, sleep
5thcalm emotions, hold person
9thhypnotic pattern, mass healing word
13thresilient sphere, stoneskin
17thhold monster, wall of force

Soothing Touch

2nd-Level Paladin (Oath of Redemption) Feature

When you use Lay on Hands on a Bloodied creature, each point you spend to heal the creature instead restores 2 hit points.

Channel Divinity: Emissary of Peace

3rd-Level Paladin (Oath of Redemption) Feature

You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.

Channel Divinity: Rebuke the Violent

3rd-Level Paladin (Oath of Redemption) Feature

You can use your Channel Divinity to rebuke those who use violence. Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes radiant damage equal to the damage it just dealt. On a successful save, it takes half as much damage.

Aura of the Guardian

7th-Level Paladin (Oath of Redemption) Feature

You can shield your allies from harm at the cost of your own health. When a creature within your Aura of Protection takes damage, you can use your reaction to magically take that damage, instead of that creature taking it. This feature doesn't transfer any other effects that might accompany the damage, and this damage can't be reduced in any way.

Protective Spirit

15th-Level Paladin (Oath of Redemption) Feature

A holy presence mends your wounds in combat. You regain hit points equal to 1d6 + half your paladin level if you end your turn in combat while Bloodied and not Incapacitated.

Emissary of Redemption

20th-Level Paladin (Oath of Redemption) Feature

You become an avatar of peace, which gives you the following benefits:
  • You have resistance to all damage dealt by other creatures.
  • Whenever a creature damages you, it takes positive energy damage equal to half the amount it dealt to you.
If you attack a creature, cast a spell on a non-willing creature, or deal damage to a creature by any means but this feature, neither benefit works against that creature until you finish a long rest.

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