Oath of Vengeance
Known as avengers or dark knights, Paladins who swear this Sacred Oath often do so out of a desire for revenge. Whether they wish to destroy a single creature who wronged them or fight against a corrupt organization that abuses the innocent, they dedicate their life to the destruction of their Sworn Foe.
Though their specific oath and cause may vary, all paladins who swear an Oath of Devotion uphold the tenets below:
You learn certain spells at the Paladin levels listed in the table below. These spells are always prepared and don't count against the number of spells you can have prepared.
You have taken a Sacred Oath to destroy your Sworn Foe by any means necessary. Choose one creature type, two races of humanoid (such as gnolls and orcs), or one organization (like a thieves' guild or a demonic cult) to be your Sworn Foe. When you swear this Oath you are infused with knowledge to aid in their destruction and gain the following benefits:
You mark evildoers for judgment. As a bonus action, you can Harness your Sacred Oath and speak a Vow of Enmity at one creature you can see within 10 feet. For 1 minute or until it is slain, you have advantage on all attack rolls against it. If the creature is also a Sworn Foe, it has disadvantage on all attack rolls against creatures other than you for 1 minute. Only one creature can be the target of this Vow at a time, and marking another creature ends all previous effects.
Whenever you use Divine Smite, you can use your Channel Divinity to infuse your strike with your wrath. The target must make a Wisdom saving throw, along with the normal effects of Divine Smite. On a failed save, it is frightened of you, and its speed becomes 0 for 1 minute, or until it takes any damage. Your Sworn Foes and any creature marked by your Vow of Enmity have disadvantage on this Wisdom saving throw to resist this effect.
Your hatred of your foes shields your allies. If a Sworn Foe or the target of Vow of Enmity forces a creature under your Aura of Protection to make an ability check or a saving throw, it gains a 1d6 bonus to its roll.
Your supernatural focus helps you menace your Sworn Foes. When a Sworn Foe or the target of Vow of Enmity, attacks or forces a creature other than you to make a saving throw, you can use your reaction to move up to your speed toward that attacker and make a single melee attack against it. If you are hit by an opportunity attack as part of this movement, your attack roll is made with advantage.
As a bonus action, you can transform into an avatar of divine judgment. While transformed you gain the following benefits:
Deities Granting this Oath
Tenets of Devotion
1st-Level Paladin (Oath of Vengeance) FeatureThough their specific oath and cause may vary, all paladins who swear an Oath of Devotion uphold the tenets below:
Destroy Opposition. | Combat your sworn foes at every opportunity. Fight the greatest threat to your deity. |
No Mercy. | No mercy for your sworn foes. Defeat your opposition by any means necessary. |
Restitution. | Make restitution for the deeds of your sworn foes and other opposing forces. |
Vengeance Spells
1st-Level Paladin (Oath of Vengeance) FeatureYou learn certain spells at the Paladin levels listed in the table below. These spells are always prepared and don't count against the number of spells you can have prepared.
Paladin Level | Spells |
---|---|
1st | bane, compelled duel |
5th | hold person, misty step |
9th | haste, nondetection |
13th | banishment, dimension door |
17th | hold monster, scrying |
Sworn Foe
2nd-Level Paladin (Oath of Vengeance) FeatureYou have taken a Sacred Oath to destroy your Sworn Foe by any means necessary. Choose one creature type, two races of humanoid (such as gnolls and orcs), or one organization (like a thieves' guild or a demonic cult) to be your Sworn Foe. When you swear this Oath you are infused with knowledge to aid in their destruction and gain the following benefits:
- You add your spellcasting modifier (minimum of +1) to all ability checks to recall knowledge or track your Sworn Foe, and all weapon attacks against your Sworn Foe.
- You know how to speak, read, and write one language spoken by your Sworn Foe if it speaks a language at all.
Channel Divinity: Vow of Enmity
3rd-Level Paladin (Oath of Vengeance) FeatureYou mark evildoers for judgment. As a bonus action, you can Harness your Sacred Oath and speak a Vow of Enmity at one creature you can see within 10 feet. For 1 minute or until it is slain, you have advantage on all attack rolls against it. If the creature is also a Sworn Foe, it has disadvantage on all attack rolls against creatures other than you for 1 minute. Only one creature can be the target of this Vow at a time, and marking another creature ends all previous effects.
Channel Divinity: Vengeful Smite
3rd-Level Paladin (Oath of Vengeance) FeatureWhenever you use Divine Smite, you can use your Channel Divinity to infuse your strike with your wrath. The target must make a Wisdom saving throw, along with the normal effects of Divine Smite. On a failed save, it is frightened of you, and its speed becomes 0 for 1 minute, or until it takes any damage. Your Sworn Foes and any creature marked by your Vow of Enmity have disadvantage on this Wisdom saving throw to resist this effect.
Aura of Vengeance
7th-Level Paladin (Oath of Vengeance) FeatureYour hatred of your foes shields your allies. If a Sworn Foe or the target of Vow of Enmity forces a creature under your Aura of Protection to make an ability check or a saving throw, it gains a 1d6 bonus to its roll.
Relentless Avenger
15th-Level Paladin (Oath of Vengeance) FeatureYour supernatural focus helps you menace your Sworn Foes. When a Sworn Foe or the target of Vow of Enmity, attacks or forces a creature other than you to make a saving throw, you can use your reaction to move up to your speed toward that attacker and make a single melee attack against it. If you are hit by an opportunity attack as part of this movement, your attack roll is made with advantage.
Avatar of Vengeance
20th-Level Paladin (Oath of Vengeance) FeatureAs a bonus action, you can transform into an avatar of divine judgment. While transformed you gain the following benefits:
- You cast misty step on each of your turns at will, without expending a spell slot. If you reappear within 5 feet of a creature, you can make a melee weapon attack against it.
- You have advantage on attack rolls against Sworn Foes.
- Once per turn, when you make a weapon attack roll with advantage, you can forgo advantage on your attack roll to make one additional weapon attack against that creature.
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