Path of the Brute
While most Barbarians hail from the wild places of the world, Brutes discovered their Rage in the underbelly of civilization. Their abilities stem from a combination of street smarts and pure grit. All those who follow this Path share one thing in common, they prefer to solve their problems with their fists.
You learn certain Exploits at the Barbarian levels in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a level.
You have a way of falling in with the roughest crowd in any town you find yourself in. When you spend a night carousing in a settlement of any size, you have advantage on all ability checks to gather information on that settlement, its culture, factions, and any important, infamous, or influential figures.
Your body is a deadly weapon. Your unarmed strikes deal bludgeoning damage equal to one roll of your Exploit Die. In addition, whenever you take the Attack action while you are Raging and you make only unarmed strikes, grapples, or shove attacks, you can make one additional unarmed strike, grapple, or shove attack as a bonus action on that turn.
While Raging, your unarmed strikes count as magical for the purposes of overcoming resistance to nonmagical attacks. Also, when you hit a creature with an unarmed strike, you can use concussive blow without expending an Exploit Die. You can use concussive blow in this way a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Once you have a hold of something it is nearly impossible for it to escape. While you are Raging, you can grapple creatures up to two sizes larger than you, and your walking speed is no longer halved when you are dragging a grappled creature. You also gain a climb speed equal to your walking speed.
You can shrug off physical blows that would devastate lesser warriors. When you make a Strength, Dexterity, Constitution, or death saving throw, you roll a d4 and add it to your roll. Should you roll a 20 or higher on a death saving throw, you instantly regain consciousness and stand up with 1 hit point.
Brute Exploits
3rd-Level Barbarian (Path of the Brute) FeatureYou learn certain Exploits at the Barbarian levels in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a level.
Barbarian Level | Exploit |
---|---|
3rd | commanding presence, crushing grip |
5th | concussie blow, greater hurl |
9th | confounding critical |
The Wrong Crowd
3rd-Level Barbarian (Path of the Brute) FeatureYou have a way of falling in with the roughest crowd in any town you find yourself in. When you spend a night carousing in a settlement of any size, you have advantage on all ability checks to gather information on that settlement, its culture, factions, and any important, infamous, or influential figures.
Unarmed and Dangerous
3rd-Level Barbarian (Path of the Brute) FeatureYour body is a deadly weapon. Your unarmed strikes deal bludgeoning damage equal to one roll of your Exploit Die. In addition, whenever you take the Attack action while you are Raging and you make only unarmed strikes, grapples, or shove attacks, you can make one additional unarmed strike, grapple, or shove attack as a bonus action on that turn.
Brutal Strikes
6th-Level Barbarian (Path of the Brute) FeatureWhile Raging, your unarmed strikes count as magical for the purposes of overcoming resistance to nonmagical attacks. Also, when you hit a creature with an unarmed strike, you can use concussive blow without expending an Exploit Die. You can use concussive blow in this way a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Iron Grip
10th-Level Barbarian (Path of the Brute) FeatureOnce you have a hold of something it is nearly impossible for it to escape. While you are Raging, you can grapple creatures up to two sizes larger than you, and your walking speed is no longer halved when you are dragging a grappled creature. You also gain a climb speed equal to your walking speed.
Brutish Determination
14th-Level Barbarian (Path of the Brute) FeatureYou can shrug off physical blows that would devastate lesser warriors. When you make a Strength, Dexterity, Constitution, or death saving throw, you roll a d4 and add it to your roll. Should you roll a 20 or higher on a death saving throw, you instantly regain consciousness and stand up with 1 hit point.
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