Path of the Champion
At the front of every great fighting force stands a Champion. These elite warriors are masters of battle who stand as paragons of honorable combat and fair play. Often, they seek out the most powerful of their foes and look to swiftly end conflicts with honorable duels or athletic competitions.
You learn certain Exploits at the Barbarian levels noted in the table below. They don't count against your number of Exploits Known and can't be switched upon gaining a level.
You supplement your Rage with martial training. You learn a Fighting Style from the list below. You can't learn a Fighting Style more than once, even if you gain this feature again. Whenever you gain a level in this class, you can switch your Fighting Style for another option from the list below:
Path of the Champion FIghting Styles
Your combat training has enhanced the potency of your Rage. Your total number of Exploit Dice increases by one. Also, whenever you use a Savage Exploit while Raging, the size of your Exploit Die increases by 1, to a maximum of a d12.
You can focus the full might of your Rage into a single mighty blow. When you hit a creature with a Strength-based weapon attack while you are Raging, you can instantly end your Rage and turn that attack into an automatic critical hit. Once you use this feature you must finish a short or long rest before you can do so again.
Your physical abilities are peerless. You gain a climbing and swimming speed equal to your walking speed, and when you enter a Rage, you gain the benefits of the Dash action.
A solid strike on a foe renews your will to fight. Whenever you score a critical hit with a Strength-based weapon attack, you can regain hit points equal to one roll of your Exploit Die + your Constitution modifier (minimum of 1 hit point).
You are a nearly perfect physical specimen and have become exceedingly hard to kill. Whenever you start your turn with at least 1 hit point, you gain temporary hit points equal to your Constitution modifier (minimum of 1 temporary hit point).
Champion Exploits
3rd-Level Barbarian (Path of the Champion) FeatureYou learn certain Exploits at the Barbarian levels noted in the table below. They don't count against your number of Exploits Known and can't be switched upon gaining a level.
Barbarian Level | Exploit |
---|---|
3rd | feat of strength, mighty leap |
5th | honor duel, thunderous blow |
9th | mythic resilience |
Fighting Style
3rd-Level Barbarian (Path of the Champion) FeatureYou supplement your Rage with martial training. You learn a Fighting Style from the list below. You can't learn a Fighting Style more than once, even if you gain this feature again. Whenever you gain a level in this class, you can switch your Fighting Style for another option from the list below:
Path of the Champion FIghting Styles
Dual Wielding
When you take the Attack action while two-weapon fighting, you can make the single bonus attack with your off-hand weapon as part of your Attack action, instead of your bonus action, adding your ability modifier to the damage of this attack. If you do, you cannot use your bonus action to make an additional attack.Dueling
While you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with it.Great Weapon Fighting
When you make an attack with a heavy melee weapon as part of your Attack action, you can treat a total roll of 5 or lower on the weapon's damage dice as a 6. You must be wielding the weapon with two hands to benefit from this feature.Improvised Fighting
You are proficient with improvised weapons. Once per turn, when you use an object to make an improvised weapon attack, you can choose to roll the damage dice twice and take the higher damage roll. When you do so, the object used to make the improvised attack is destroyed and can not be used for further attaks. You can't use this feature to destroy magical objects.Protector
When a creature you can see hits you, or a target within 5 feet of you, with a melee attack, you can use your reaction to grant the target a bonus to his or her AC equal to your Fighter Power Reservoir against that attack. You must be wielding a shield to do so. If the attack still hits, the target takes less damage equal to your Fighter Power Reservoir plus 1d4 if you are wielding a buckler, 1d6 if you are wielding a small shield, 1d10 if you are wielding a large shield, or 1d12 if you are wielding a tower shield.Thrown Weapon Fighting
You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack.Martial Training
3rd-Level Barbarian (Path of the Champion) FeatureYour combat training has enhanced the potency of your Rage. Your total number of Exploit Dice increases by one. Also, whenever you use a Savage Exploit while Raging, the size of your Exploit Die increases by 1, to a maximum of a d12.
Mighty Blow
6th-Level Barbarian (Path of the Champion) FeatureYou can focus the full might of your Rage into a single mighty blow. When you hit a creature with a Strength-based weapon attack while you are Raging, you can instantly end your Rage and turn that attack into an automatic critical hit. Once you use this feature you must finish a short or long rest before you can do so again.
Peak Athlete
6th-Level Barbarian (Path of the Champion) FeatureYour physical abilities are peerless. You gain a climbing and swimming speed equal to your walking speed, and when you enter a Rage, you gain the benefits of the Dash action.
Invigorating Critical
10th-Level Barbarian (Path of the Champion) FeatureA solid strike on a foe renews your will to fight. Whenever you score a critical hit with a Strength-based weapon attack, you can regain hit points equal to one roll of your Exploit Die + your Constitution modifier (minimum of 1 hit point).
Survivor
14th-Level Barbarian (Path of the Champion) FeatureYou are a nearly perfect physical specimen and have become exceedingly hard to kill. Whenever you start your turn with at least 1 hit point, you gain temporary hit points equal to your Constitution modifier (minimum of 1 temporary hit point).
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