Path of the Storm

Dwelling in places of great elemental power, Barbarians who follow the Path of the Storm come to embody the destructive power of the elements themselves. The primal fury of their Rage turns them into walking disasters; swirling blizzards, devastating hurricanes, and sweltering storms of flame.

Storm Exploits

3rd-Level Barbarian (Path of the Storm) Feature

You learn certain Exploits at the Barbarian levels noted in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a level.
Barbarian LevelExploit
3rdhurl, destructive strike
5thshattering slam, thunderous blow
9thdestructive slam

Storm Aura

3rd-Level Barbarian (Path of the Storm) Feature

When you Rage, you emanate an Aura of primal power in a 10-foot radius, choosing Blizzard, Drought, or Hurricane for its effects. If your Aura requires a creature to make a saving throw, it does so against your Exploit save DC.   When you gain a level in this class, you can change the effect of your Aura for another option from the list below:   Blizzard. Any creature of your choice that starts its turn within range has its speed halved until start of its next turn.   Drought. At the end of each of your turns, creatures of your choice within range take fire damage equal to your Constitution modifier (minimum of 1 damage).   Hurricane. At the end of each of your turns you can force one creature within range to make a Dexterity saving throw. It takes lightning damage equal to two rolls of your Exploit Die on a failed save, and half as much damage on a success.

Elemental Body

6th-Level Barbarian (Path of the Storm) Feature

Your connection to the forces of nature deepens and grants you the benefits below associated with your Storm Aura:   Blizzard. You gain resistance to cold damage, and when you deal damage with a Savage Exploit, you can choose for it to deal cold damage in place of its normal damage type.   Drought. You gain resistance to fire damage, and you learn the produce flame cantrip. Constitution is your spellcasting modifier for it, and you can cast it even while you are Raging.   Hurricane. You gain resistance to lightning and thunder damage, you gain a swimming speed equal to your walking speed, and you can breathe both air and water.

Storm Ward

10th-Level Barbarian (Path of the Storm) Feature

Your primal power overflows and infuses your companions. While Raging, creatures of your choice within your Storm Aura gain the benefits of your Elemental Body feature.

Primal Destruction

14th-Level Barbarian (Path of the Storm) Feature

The elemental forces that fuel your Rage grows ever stronger. Your Storm Aura gains the following additional benefits:   Blizzard. When a creature begins its turn within your Storm Aura, you can use your reaction to force it to make a Strength saving throw. On a failed save, the creature's speed is reduced to 0 until the beginning of its next turn.   Drought. When a creature within your Storm Aura hits you with an attack, you can use your reaction to force it to make a Dexterity saving throw. On a failed save, it takes fire damage equal to two rolls of your Exploit Die.   Hurricane. When a creature within your Storm Aura hits you with an attack, you can use your reaction to force it to make a Strength saving throw. On a failed save, it is knocked back from you 10 feet in a straight line and falls prone.

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