Path of the Wyrmblood
Not all who have their blood mingled with dragons manifest sorcerous power. Some instead find themselves imbued with an unquenchable spark of fury. These tyrannical warriors are known as Wyrmbloods, Barbarians fueled by draconic magic.
You learn certain Exploits at the Barbarian levels noted in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a new Exploit.
Whether by ritual, ancestry, or happenstance, your bloodline bears draconic power. Choose one of the Dragons below that best represents the dragon whose power resides within you. You gain resistance to your Dragon's associated Element. You also learn to speak, read, and write High Draconic and the draconic dialect of your ancestor, such as Gold Draconic or Red Draconic.
The power of your draconic blood manifests itself in your fury. You gain the following benefits while you are Raging:
Your blood protects you from magical effects. When you are forced to make an Intelligence, Wisdom, or Charisma saving throw against magic while Raging, you gain a bonus to your roll equal to one roll of your Exploit Die.
The magic of your bloodline allows you to exhale great blasts of draconic energy. As an action, you can force creatures in an adjacent 30-foot cone to make a Dexterity saving throw against your Exploit save DC. Creatures take 8d6 damage of your Element damage type on a failed save, and half as much damage of your Element's type on a successful save. Once you use this feature you must finish a short or long rest before you can use it again. When you have no uses left, you can expend a use of your Rage to use this feature again.
You manifest the full power of your draconic bloodline. As a bonus action, you can manifest a pair of draconic wings. These wings grant you a flying speed equal to your walking speed, and last until you dismiss them as a bonus action. Clothing that is not made to accommodate your wings is destroyed when you manifest them.
Wyrmblood Exploits
3rd-Level Barbarian (Path of the Wyrmblood) FeatureYou learn certain Exploits at the Barbarian levels noted in the table below. These don't count against your number of Exploits Known and can't be switched upon gaining a new Exploit.
Barbarian Level | Exploit |
---|---|
3rd | commanding presence, ruthless strike |
5th | feral senses, intimidating command |
9th | roar of triumph |
Draconic Ancestry
3rd-Level Barbarian (Path of the Wyrmblood) FeatureWhether by ritual, ancestry, or happenstance, your bloodline bears draconic power. Choose one of the Dragons below that best represents the dragon whose power resides within you. You gain resistance to your Dragon's associated Element. You also learn to speak, read, and write High Draconic and the draconic dialect of your ancestor, such as Gold Draconic or Red Draconic.
Dragon | Element |
---|---|
Amethyst | Force |
Black | Acid |
Blue | Lightning |
Brass | Fire |
Bronze | Lightning |
Copper | Acid |
Crystal | Radiant |
Emerald | Psychic |
Dragon | Element |
---|---|
Gold | Fire |
Green | Poison |
Red | Fire |
Sapphire | Thunder |
Silver | Cold |
Steel | Acid |
Topaz | Necrotic |
White | Cold |
Draconic Fury
3rd-Level Barbarian (Path of the Wyrmblood) FeatureThe power of your draconic blood manifests itself in your fury. You gain the following benefits while you are Raging:
- You manifest draconic scales that grant you a +2 bonus to your Armor Class while using your Unarmored Defense.
- Your Rage damage bonus and your Savage Exploits deal your Element damage in place of their normal damage.
- Once per turn when you hit with a Strength-based weapon attack, you can roll two dice for your Rage damage bonus.
Tyrannical Resilience
6th-Level Barbarian (Path of the Wyrmblood) FeatureYour blood protects you from magical effects. When you are forced to make an Intelligence, Wisdom, or Charisma saving throw against magic while Raging, you gain a bonus to your roll equal to one roll of your Exploit Die.
Breath of the Dragon
10th-Level Barbarian (Path of the Wyrmblood) FeatureThe magic of your bloodline allows you to exhale great blasts of draconic energy. As an action, you can force creatures in an adjacent 30-foot cone to make a Dexterity saving throw against your Exploit save DC. Creatures take 8d6 damage of your Element damage type on a failed save, and half as much damage of your Element's type on a successful save. Once you use this feature you must finish a short or long rest before you can use it again. When you have no uses left, you can expend a use of your Rage to use this feature again.
Draconic Wings
14th-Level Barbarian (Path of the Wyrmblood) FeatureYou manifest the full power of your draconic bloodline. As a bonus action, you can manifest a pair of draconic wings. These wings grant you a flying speed equal to your walking speed, and last until you dismiss them as a bonus action. Clothing that is not made to accommodate your wings is destroyed when you manifest them.
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