Psychic Clone

Effect

When this power is initiated, a clone of the psionicist steps out of his body. It is in every way identical to the original form, except that it has no substance. The psionicist can see and hear what the clone sees and hears. The clone will do anything the psionicist wants it to (as if it were actually him). Furthermore, the psionicist's psyche goes with the clone, thus enabling it to perform all of his psionic powers. This power has a serious drawback. As long as the clone exists, the psionicist himself is practically a turnip. He retains only three senses: smell, taste, and touch. He cannot move, see, or hear. All his psionic powers are transferred to the clone. In effect, the immobile character is no longer a psionicist; not even psionic sense will reveal his true nature. He can be slain without any combat rolls if an opponent wishes to do so.   The clone can travel up to 60 feet from the psionicist. It can go anywhere the psionicist himself could go. For example, it can walk down a corridor, walk across acid (the clone has no substance and cannot be hurt), and swim (provided the psionicist can). Because the psionicist could walk through an unlocked door, so can the clone - although the clone passes through like a ghost. However, a clone cannot travel through walls or walk on water, because the psionicist could not either.   The clone is impervious to all forms of attack and damage except psionic or mental attack (which will affect the psionicist).   Power Score - The clone can travel through walls and other solid objects.   20 - No other effect.
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Related Discipline
Clairsentience
Power Score
Wis -8
Initial Cost
50
Maintenance Cost
5/round
Preparation Time
10 rounds
MAC
6
PSP Cost
16/6
Range
60 feet
Area of Effect
Special
Prerequisite
Clairaudience, Clairvoyance, Psychic Messenger, 5th Level

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