Wizard's Familiar

Table: The Wizard's Familiar
Master's Class Level Dodge Bonus Intelligent Special
1st-2nd +1 6 Alertness, Improved Evasion, Share Spells, Empathic Link
3rd-4th +2 7 Deliver Touch Spells
5th-6th +3 8 Speak with Master
7th-8th +4 9 Speak with Animals of its Kind
9th-10th +5 10
11th-12th +6 11 Spell Resistance
13th-14th +7 12 Scry on Familiar
15th-16th +8 13
17th-18th +9 14
19th-20th +10 15
 

Familiar Ability Descriptions

All familiars have special abilities (or impart abilities to their masters) depending on the master's combined level in classes that grant familiars, as shown on the table above. The abilities given on the table are cumulative.

Dodge Bonus

The number noted here is an improvement to the familiar's existing Dodge score.

Intelligence

The number noted here is the familiar's Intelligence score.

Alertness

While a familiar is within arm's reach, the master gains the Alertness Feat, granting them a +2 bonus on all Listen and Spot checks.

Improved Evasion

When subjected to an attack that normally allows a Dexterity saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells

At the master's option, he or she may have any spell (but not any spell-like ability) he or she casts on himself or herself also affect his or her familiar. THe familiar must be within 5 feet at the time of casting to receive the benefit.   If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of Self on his or her familiar (as a touch range spell) instead of on himself or herself.   A master and his or her familiar can share spells even if the spells normally do not affect creatures of the familiar's type (magical beast).

Empathic Link

The master has an empathic link with his or her familiar out to a distance of up to 1 mile. The master cannot see through the familiar's eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotion content can be communicated.   Because of the empathic link, the master has the same connection to an item or place that his or her familiar does.

Deliver Touch Spells

If the master is 3rd level or higher, a familiar can deliver touch spells for him or her. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his or her familiar as the 'toucher'. The familiar can then deliver the touch spell just as the master could. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master

If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Speak with Animals of its Kind

If the master is 7th level or higher, a familiar can communicate with animals of approcimately the same kind as itself (including dire and giant varieties): bats with bats, rats with rodents, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, toads with amphibians, weasels with similar creatures (weasels, minks, polecats, ermines, skunks, wolverines, and badgers). Such communication is limited by the intelligence of the conversing creatures.

Spell Resistance

If the master is 11th level or higher, a familiar gains spell resistance equal to the master's level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar's spell resistance.

Scry on Familiar

If the master is 13th level or higher, he or she may scry on his or her familiar (as if casting the scrying spell) once per day.
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