Diatha

A combination of magic and technology can enable the use of larval diatha in physical ammunition, such as in an arrow (including special arrows other than grenade arrows), a dart, a mini-rocket, a round (small arm, heavy, long arm, or sniper), or a shell. The larva is placed in a state of torpor, waking up only when the ammunition is fired, which immediately engages the larva’s defensive chemistry. Such ammo is not only explosive ammunition (Starfinder Armory 55), but also has the ignite weapon special property, dealing 1d4 fire damage. This ammunition costs 100 credits more than its unaugmented counterpart. Amplified diatha ammunition adds 500 credits to the cost; its fiery property deals 2d4 fire damage. Diatha ammunition is 1 item level higher than normal explosive ammunition. It increases the item level of any other ammunition it augments by 1, up to item level 8. Higher-level ammo doesn’t increase in item level due to being diatha ammunition.

Amplified Ammunition

Price +500 credits

Ammunition

Price +100 credits

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