Dur'Yeng
Ability Modifiers +2 Strength, +2 Constitution, -2 Dexterity
Hit Points 6
Size and Type
Dur’yeng are Large humanoids with the dur’yeng subtype. They take up a space of 10 feet and have a reach of 5 feet.Burrow
Dur’yeng have a burrow speed of 10 feet. A dur’yeng can leave a tunnel if he moves at half speed.Honor-Bound
Dur’yeng culture favors frankness and honesty. Dur’yeng take a -2 penalty to Bluff and Sense Motive checks, but gain a +2 racial bonus to Diplomacy checks.Latticed Scales
Dur’yeng gain a +2 racial bonus to AC and gain DR 2/—. This can stack with other sources of damage resistance.Low-Light Vision
Dur’yeng can see in dim light as if it were normal light.Natural Weapons
Thanks to their long, spade-like claws, dur’yeng are always considered armed. They deal 1d4 lethal piercing damage with unarmed strikes. The attack does not count as archaic. Dur’yeng gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1-1/2 x their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).Plodding
Dur’yeng have a base speed of 20 feet.Alternate Ability Adjustments
Some dur’yeng have unique bloodlines or cultural experiences, which manifest themselves as adaptations or different experiences. These dur’yeng have unique ability score adjustments instead of the standard adjustments of +2 Strength, +2 Constituion, -2 Dexterity.Appeaser
While all dur’yeng seek to right the wrongs done to them, some take it a step further and seek to appease any grudge for the entirety of their people. These are known as the appeasers, who often train under a master from a young age to fulfill this crucial task in their society. Appeasers are often equal parts feared and respected by other dur’yeng, and show their status through bright red trimming on their scales. They tend to remove all of their beard scales, not wanting extra space a foe could grab onto in a fight. An appeaser dur’yeng’s ability adjustments are +2 Strength, +2 Dexterity, -2 Charisma.Sagely
Some dur’yeng societies favor the learned above all others, pushing everyone to seek out as much knowledge as they may be able to handle. They favor blue designs upon their scales rather than gold, and often pluck scales from their beards or paint upon them in order to make visually appealing designs. A sagely dur’yeng’s ability adjustments are +2 Constitution, +2 Intelligence, -2 Strength.Seeker
While most dur’yeng are content with living on and dealing with the needs of their home world, some look to the stars and beyond for guidance or a bigger picture. These dur’yeng, called seekers by their fellow people, take on a silver trimming to their scales and typically add dots or stars to their scales as well, giving them a very odd appearance compared to the others of their race. A seeker dur’yeng’s ability adjustments are +2 Constitution, +2 Wisdom, -2 Intelligence.Alternate Racial Traits
Dur’yeng tend to keep to themselves, but those that don’t often end up gaining traits and experience that set them apart from their people. Alternatively, some split-off groups of dur’yeng that set up on a different world may have gained odd adaptations that further distinguish them from others of their kind.Deep Dweller
Some dur’yeng have found ways to waterproof their burrows in the rainy season, allowing them to live under the surface in their burrows at all times of the year. They are paler in coloration and their scales tend to be tan or even white in rare cases. Their eyes and ears have become keener at the cost of difficulty facing the light they left behind so long ago. They have darkvision and blindsight (sound) both to a range of 60 feet, but they take a -4 penalty to sight-based Perception checks beyond 60 feet and take a -2 penalty on ranged attack rolls against targets beyond 60 feet in bright light. This replaces Low-Light Vision.Digger
Some dur’yeng have given up their focus on fortified tunnels, instead adapting more pick-like claws that propel them faster through the earth. These dur’yeng have a burrow speed of 20 feet, but can no longer leave a tunnel even if they move at half speed. This replaces burrow.Magical Scales
Dur’yeng that live in a primarily magically-inclined location or simply a location with a lot of natural magic in the land and air tend to develop scales more resistant to those sources, favoring it over their natural physically inclined armor. These dur’yeng gain ER 3/—. This can stack with other sources of energy resistance. This replaces Latticed Scales.Sprinter
Dur’yeng who live on different worlds find the need for burrowing away from a harsh sun to be a thing of the past. Due to this, they felt the need to adapt to a different food source than the vast insects underground, and their claws have changed to help propel them forward. These dur’yeng have a base speed of 30 feet, which can be further improved to 40 feet if they are not holding anything in their hands. This replaces Burrow and Plodding.
[Basic Description]
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