Shirren
Ability Modifiers +2 Con, +2 Wis, -2 Cha
Hit Points 6
Size and Type
Shirrens are Medium humanoids with the shirren subtype.Blindsense
Shirrens’ sensitive antennae grant them blindsense (vibration)—the ability to sense vibrations in the air—with a range of 30 feet. See page 262 for more information about blindsense.Communalism
Shirrens are used to working with others as part of a team. Once per day, as long as an ally is within 10 feet, a shirren can roll a single attack roll or skill check twice and take the higher result.Cultural Fascination
Shirrens are eager to learn about new cultures and societies. Shirrens receive a +2 racial bonus to Culture and Diplomacy checks.Limited Telepathy
Shirrens can communicate telepathically with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speak.Alternate Ability Adjustments
Some shirrens retain more of their Swarm heritage and have unique traits suited for specific roles within a hive. Others still show signs of the genetic variance common among Swarm components. These variants use the ability score adjustments listed below instead of the standard adjustments of +2 Constitution, +2 Wisdom, and −2 Charisma found in the Starfinder Core Rulebook.Courtier
When shirrens served the Swarm, courtier shirrens cared for Swarm colony leaders, conveying a ruler’s orders and acting as go-betweens with other Swarm entities, while being spared physical labor delegated to worker subspecies. Courtier shirrens possess sharp wits and an instinctive understanding of personal power dynamics. A courtier shirren’s ability adjustments are +2 Intelligence, +2 Charisma, and −2 Strength.Scout
Originally cultivated to spy on worlds the Swarm targeted, scout shirrens are as quick on their feet as they are fast to formulate plans and act on them. Such shirrens have light frames, making them less resilient than other members of their species. A scout shirren’s ability adjustments are +2 Dexterity, +2 Intelligence, and −2 Constitution.Worker
Bioengineered for labor, power, and agility, and considered expendable by their Swarm creators, worker shirrens demonstrate physical strength otherwise uncommon among their kind. Their expendability manifests in a lack of the natural insight and durability found in other shirrens. A worker shirren’s ability adjustments are +2 Strength, +2 Dexterity, and −2 Charisma.Alternate Racial Traits
Specific groups and individual shirrens can possess a range of physiological and psychological predispositions.Cultural Assimilation
Many shirrens learn new ideas voraciously, making them skilled at blending into other cultures. Shirrens with this trait gain a +2 racial bonus to Culture and Disguise checks. This replaces cultural fascination.Hive Defense
Shirrens deeply value friends and constantly look out for these companions. Once per day, when an ally within 10 feet of a shirren with this trait attempts a saving throw, as a reaction, the shirren can allow that ally to roll their saving throw twice and use the higher result. This replaces communalism.Individual Obsession
Shirrens delight in individuality and experience a rush whenever they exercise their free will. This has led to many shirrens developing an obsession that stems from their personal tastes and choices. Shirrens with this trait choose one skill at 1st level. The chosen skill becomes a class skill for them, and they gain a +2 racial bonus to checks with that skill. If the chosen skill is already a class skill at 1st level, they instead gain 1 additional skill rank at each level that must be invested into the chosen skill. Shirrens who gain the chosen skill as a class skill after 1st level don’t gain these additional skill ranks. This replaces communalism and cultural fascination.Linguistic Acculturation
Shirrens quickly adapt to new languages they encounter, because doing so enables them to communicate their thoughts with new people and learn from them in turn. Shirrens with this trait gain a +2 bonus to Culture checks and learn two languages for each skill rank they have in the Culture skill. This replaces cultural fascination.
Once part of a ravenous hive of locust-like predators, the insectile shirrens only recently broke with their hive mind to become a race of telepaths physically addicted to their own individualism, yet dedicated to the idea of community and harmony with other races.
Playing this Race
You Likely...- Cherish your independence, and while eager to help the group, you despise coercion and entrapment.
- Abhor violence and act as a voice of reason, compassion, and community even when tempers flare.
- Take deep emotional and physical pleasure in simple, mundane choices that establish your individuality.
- Are fascinated by religion and see your choice of god as a reflection of your personality.
- Find your physiology and use of telepathy disconcerting.
- Appreciate your bravery, logic, and diplomacy, even if your conclusions are not always convenient.
- Don’t understand your definition of freedom or your seemingly disproportionate delight over small choices.
- Worry that you might return to predatory, Swarm-dominated ways at any time.
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