Siasi
Ability Modifiers +2 Dexterity, +2 Intelligence, -2 Charisma
Hit Points 3
Size and Type
Siasi are Medium humanoids with the siasi subtype.Brachiator
Siasi have a climb speed of 30 feet. They can use this speed to move horizontally in an area that has adequate handholds, such as from branch to branch in a tree.Four-Armed
Siasi have four arms, which allow them to wield and hold up to four hands’ worth of weapons and equipment. While this increases the number of items it can have at the ready, it doesn’t increase the number of attacks it can make during combat.Leaper
Siasi are skilled at leaping from tree to tree in their jungle home, and can apply these skills to any similar situations. So long as the siasi is currently using its climb speed, it can jump up to 30 feet without making an Athletics check. To do so, it must be jumping from a surface it can swing on, such as a branch or pole. This distance can exceed the siasi’s remaining speed, but otherwise takes movement as normal.Low-Light Vision
Siasi can see in dim light as if it were normal light.Throat Sac
Siasi have a large throat sac that they can inflate with air or deflate to let out a loud bellowing call. This allows them to hold their breath for up to 10 minutes at a time or release a powerful bellow that urges others into a frenzy, granting allies within 50 feet who can hear it a +4 morale bonus to their attack rolls during their next turn. Each hostile creature within 50 feet who can hear it must make a Fortitude save or be stunned until the end of their next turn. They can release this call any number of times, and it can be heard to a range of 500 feet, though they can only grant bonuses and penalties with it once per day. Releasing the air in this way is a swift action, or can be done as part of an attack.Alternate Ability Adjustments
Some siasi have unique bloodlines or have otherwise been mutated, which manifest or awaken and change them in some way. These siasi have unique ability score adjustments instead of the standard adjustments of +2 Dexterity, +2 Intelligence, -2 Charisma.Deathmask
Deathmask siasi have an unusual fur pattern that is entirely black, though white fur spreads over their face often making it look skeletal to others. Some speculate this originally happened due to rituals they had attempted, communing with dark powers in order to ward away otherwise dangerous peoples. A deathmask siasi’s ability adjustments are +2 Dexterity, +2 Wisdom, -2 Charisma.Seer
Seer siasi have even longer arms than usual for their people, and have rich brown-orange fur coating their entire body. They are renowned for their foresight and wisdom, and the siasi people of all kinds often seek them out before making large decisions. A seer siasi’s ability adjustments are +4 Wisdom, +2 Intelligence, -2 Strength, -2 Constitution.Sunblessed
Sunblessed siasi have bright golden fur and tend to head out of the jungle during the dry season, returning when the rains begin rather than the norm for their race. They tend to be kinder than other siasi, though this has lead to some dangerous situations as some have sought their fur to make high quality clothing, causing them to be hunted for the smallest slights on their part. A sunblessed siasi’s ability adjustments are +2 Constitution, +2 Charisma, -2 Wisdom.Alternate Racial Traits
Deadly Decibels
While all siasi can yell loudly with their throat sac, most are only able to stun others with the sound. A rare few, however, can screech loudly enough to cause internal damage to others around them. These siasi no longer stun or grant bonses to attack rolls with their Throat Sac, but instead deals 1d6 sonic damage per level of the siasi to each creature within 30 feet of the siasi, excluding itself. As with granting bonuses or stunning, a siasi can only deal damage in this way once per day. A creature is entitled to a Fortitude save to half this damage, but any creature that has a bonus to hearing-based Perception checks makes its save with a penalty equal to that bonus. This modifies Throat Sac.Ground-Dweller
While avast majority of siasi live in the tree-tops or other high spaces, some have split off and live on the ground, putting their skills at handling high speeds to work there. These siasi have a base speed of 40 feet and gain a +3 bonus to Athletics checks to jump. This replaces Brachiator and Leaper.Night Stalker
Some siasi sleep during the day, only awakening as the extreme heat of the sun begins to fade. They have much better sight in the dark, but struggle with bright lights. These siasi have darkvision to a range of 60 feet, but while in bright light they take a -4 penalty to sight-based Perception checks beyond 60 feet and take a -2 penalty to ranged attack rolls against targets beyond 60 feet in bright light. This replaces Low-Light Vision.
[Basic Description]
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