Strahki
Ability Modifiers +2 Str, +2 Con, -2 Dex, +2 Dex, +2 Con, -2 Str, or +2 Cha, +2 Con, -2 Int
Hit Points 6
Size and Type
Strahki are Large magical beasts with the aquatic. They take up a space and have a reach of 10 feet.Amphibious
Strahki can breathe underwater (thanks to the aquatic subtype), but they can also breathe air and survive on land.Natural Weapons
Clubber and Piercer strahki bear powerful appendages and are always considered armed. They deal 1d6 lethal damage with unarmed strikes, which is bludgeoning for clubber strahki and piercing for piercer strahki. The attack does not count as archaic. Strahki gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1-1/2 x their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).Shimmer Shell
Shifter strahki have special pigmentation and chromatophores in their shell that allow them to create striking colors and patterns on their shell, changing coloration at will. Once per day as a standard action, they can flare all of their chromatophores to create several specific overwhelming patterns. Each creature within 15 feet of them that can see them must make a Fortitude save. Each creature that fails is afflicted with a condition of the strahki’s choice from among Blinded, Dazzled, or Fascinated for 1 minute or until they take damage, or they can choose to afflict the target with Confused, Dazed, or Nauseated for 1 round. Each creature must be afflicted with the same condition.Specialization
All strahki gain +2 Constitution at character creation. Clubber strahki are exceptionally strong, bearing heavy club-like appendages (+2 Strength at character creation) but are less agile (-2 Dexterity at character creation). Piercer strahki bear sharp spear-like appendages instead and use it in quick strikes (+2 Dexterity at character creation) but are less physically impressive (-2 Strength at character creation). Lastly, shifter strahki lack the highly specialized appendages of their companions, but can shift the colors of their shell to make visually striking combinations (+2 Charisma at character creation), but overreliance on this technique has lowered their need to learn and adapt (-2 Intelligence at character creation).Strahki Movement
Strahki have a base speed of 35 feet and a swim speed of 25 feet.Strahki Senses
Strahki have darkvision to a range of 60 feet, and can see in dim light as if it were normal light. Additionally, they can visibly see radiation as if it were colored light.Zealous
Strahki gain a +2 racial bonus to Athletics and Mysticism skill checks.Alternate Ability Adjustments
Some strahki fall outside the norms of their race. These variations can occur in any type of strahki, and they grant the listed ability adjustments instead of the adjustments presented above.Mystical
While the strahki are primarily physical in their pursuit of perfection and protection, there are those among their ranks that seek out the strength of the gods or other powers in order to achieve their goals. These are the mystical strahki. A mystical clubber strahki’s ability adjustments are +2 Strength, +2 Wisdom, -2 Dexterity. A mystical piercer strahki’s ability adjustments are +2 Dexterity, +2 Wisdom, -2 Strength. Lastly, a mystical shifter strahki’s ability adjustments are +2 Charisma, +2 Wisdom, -2 Intelligence.Alternate Racial Traits
Some strahki develop specialized traits due to the needs they have for their empire, though these are not especially common, as represented in the following traits.Far Traveler
Many strahki find they must travel far from their home and must be physically tough in order to uphold the will and law of the empire. They tend to put their endurance above their speed, as getting there at a later date is more important than never arriving. A strahki who has this trait gains Toughness as a bonus feat and have a swim speed of 20 feet. This replaces Strahki Movement and Zealous.Undersea Conqueror
Strahki that are permanently stationed on some of the deepest oceanic worlds rarely if ever return to the land. Over time and generations, these strahki develop better underwater movement, gaining a swim speed of 40 feet but having a base speed of only 20 feet. In addition to this, they gain a +5 racial bonus to Athletics checks made to swim. This replaces Amphibious and Strahki Movement.
[Basic Description]
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