Stand the Heat

Target: Creature touched   Saving Throw: Will negates (harmless)   Spell Resistance: Yes (harmless)

Effect

The touched creature and all equipment it carries suffer no harm from being in even extreme heat. It can exist comfortably in temperatures as high as 500 degrees Fahrenheit. This protection is sufficient to endure the oven-like heat of a forest fire, though it is not protected against actual fire damage.   If the affected creature catches fire, it can put itself out automatically by spending a move action.
Material Components
Ten gold coins which have sat in a fire for at least one hour.
Gestures & Ritual
There are Verbal and Somatic components
Related School
Abjuration
Effect Duration
24 hours
Effect Casting Time
1 standard action
Range
Touch
Level
Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1

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