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Master Dalkor Alerus of the New Temple

Steward of the Nerevarine Indoril

Master Dalkor Alerus serves the Nerevarine with Honor.  He is a spiritual advisor to Calonas, as well as one of his ambassadors.  Dalkor Alerus is of House Indoril, but serves as the Major Domo for Calonas MacLyon the Nerevarine

Physical Description

General Physical Condition

Supreme Physical Health

Mental characteristics

Gender Identity

Male

Sexuality

Normal

Education

Dalkor Alerus is a Master Alchemist, and well versed in the Lore of the Tribunal, the New Temple, Daedra, and the Politics and History of Morrowind.

Accomplishments & Achievements

Master of Dunmer Martial Arts

Social

Family Ties

Great House Indoril

Religious Views

Devotee of the New Temple
Current Location
Species
Ethnicity
Children
Current Residence
MacLyon Chateau Bal Isra
Gender
Male
Eyes
Red and Squinty
Hair
Black with a beard
Dalkor Alerus
Dunmer Priest of the New Temple
Armor Rating: 1
CharacteristicAttributesSkills
Strength 40 Health Points25 Combat 80
Endurance 50 Wound Thresh.9 Magic 50
Agility 60 Magicka Points35 Evade 80
Intelligence 35 Stamina Points5 Observe 70
Willpower 45 Init Rating14 Stealth 80
Perception 50 Action Points3 Knowledge 65
Personality 35 Speed16 Social 35
Luck Points4 Sizestandard Physical 65
Equipment
Heavy Robes
Abilities
Martial Revenge (1SP) Immediately make a counter strike which does not use up one of his attacks.

Golden Reed: monks deal 1d8+4 base
damage while unarmed, and can make a free Precision Strike with their first attack made while Hidden at night time or in total darkness.

Marshmerrow: Can evade all attacks of opportunity for free until hit, which costs AP, and can evade Area of Effect attacks completely if the AoE is less than 6 meters.

Martial Domination: Can parry any melee or non magic ranged attack while unarmed, and gains a minimum of 4 DoS when grappling, restraining or engangling an opponent.

 
Talents / Traits
Alchemist: TN 80

Golden Reed: monks deal 1d8+4 base
damage while unarmed, and can make a free Precision Strike with their first attack made while Hidden at night time or in total darkness.

Marshmerrow: Can evade all attacks of opportunity for free until hit, which costs AP, and can evade Area of Effect attacks completely if the AoE is less than 6 meters.

Martial Domination: Can parry any melee or non magic ranged attack while unarmed, and gains a minimum of 4 DoS when grappling, restraining or engangling an opponent.

Spellcaster: Does not track Magicka, but instead can cast each spell one time.

Spell List
Heal Self SL 3
Heal Ally SL 3
Cure Paralysis
Cure Disease
Rejuevenate
Image
Notes

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