Overview 1 - Campaign Setting
The World of Eldoria
Welcome Eldorian!The World of Eldoria is a campaign setting and Rule Expansion System for the new TTRPG, DC20 RPG. The core campaign setting designed for this system is the North-Western Hemisphere, with continents lacking names and only being referred to as: The West, The North, and The East.
Countries in the West include:
The Kingdom of Aridonia - A Human Kingdom that spreads across the Forests and Grasslands
The Emberlands - What was once a peaceful region for Goblins to roam and develop their own society has devolved into a burning waste, where Orcs from the nearby area have begun tyrannizing the Goblins native to these lands.
Soleria - The historic home of the Sun Elves, now in ruins, this land is now home to the genocidal Orcs who've seemed to have massacred all of the Sun Elves who once inhabited these lands.
Drakonia - Once home to the dragons who roamed the Ironpeak Mountains, has been taken over by some of the most ruthless humans who have taken control of the Orcs that had moved into the area after the dragons had disappeared. Seizing control by force, they have now managed to spread their reign over the Solerian Orcs to the South, using them to command a Goblin Invasion into Southern Aridonia.
Countries in the North include:
Morhain - The Island of the Dead, home to the Ferryman of the Damned, he ushers bodies from the mainland of Thunderia. Here is where the bodies of all Northern, and Western conflicts go. It is believed that any living being that sets forth into Morhain will face certain death.
Thunderia - Home to one of the oldest organized races the Thunderian Dwarves, who spend their time within Mt. Thunderia mining, refining, and crafting away at artifacts of the highest quality.
Frostreach -
The East: Eldergard - WIP Vaeloria - WIP Hammerhold - WIP Aetheria - WIP Verdantia - WIP
The Southern Islands: Nesselbane - Previously known as "The Island of Dread" Havenforest - Home of the Smallfolk, this island is surrounded in mystery and it is said only the Smallfolk know how to navigate to the island due to the magical mist that surrounds the island making it impossible to find the mainland.
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