Hecatl

Harbinger of Winds Hecatl

The third of the primary gods, harbinger of wind and storm. He is worshiped for freedom, wisdom, good luck, travel, and pilgrims. He is worshiped by those who travel or value personal freedoms over all, but racially favored by Elves and the topside Fae folk (High Fae, Pixies, Fairies, etc).   Other Names include: Hina, Janus, Djinn, The Wanderer, The Wiseman, The Third, and Rattotaskr.   Hecatl is consistent through legends and more wide spread than the others through various religions, though some downplay his role or involvement in the world. He is a free spirit wandering through the world, the winds that carry him affected by his movements. It is said when he is angry the winds become strong enough to fell trees and fan flames, yet when his mood is good the breeze is gentle and cooling, gracing the world with a gentle caress. Legends say he often appears before travelers, wanderers, and drifters to give them directions when lost or point them to nearby interesting places. There is some truth to these legends, this wandering soul being one who will guide the lost and weary, yet he lacks the effect on the winds that many credit him for. As a being of freedom, he is quite content to allow the wind the freedom to move as it pleases. Rarely, he will seize control of the winds to doll out punishment or lessen disasters.   In the end, Hecatl is a laid back creature, content to watch the world pass by, his passive observations lending to his growing wisdom. He has little interest in interfering with the goings on of the worlds, but on occasion, something new and unexpected will catch his attention and warrant his involvement. Generally, these things belong to his elder brother, Atlor, and center around preventing the stone god from doing something unwise.

Divine Domains

Wind, Air, Wisdom, Travel, Compassion, Freedom, Neutral, Chaos

Divine Symbols & Sigils

Curved lines, Arrow, Meditation, Crone, Dandelion, Pixie, Fairy, Opal

Tenets of Faith

Be true to yourself, go where your feet take you, let no one chain you.

Divine Goals & Aspirations

He has none, for he is lazy.

Mental characteristics

Personal history

Hecatl was the last to add his contributions due to a lack of interest and being coerced by his other siblings. It was only after they expressed interest in what he had found wandering around with the promise to listen to his tales that he contributed to the creations of the world by providing the atmosphere and air.   With his end of the bargain fulfilled, he showed his siblings how to slip between realities, and thus the quartet began creating the multiverse. Occasionally, he would wander off to get a break from the overbearing energy of his siblings, drifting back to previously created worlds. The first they had created caught his eye with it's odd splashes of color that the quartet had not placed.   Hecatl investigated this strange phenomena, drifting along the winds of the world lazily in the process. Through this, he observed the subtle shift of what Atlor had so carefully designed and what the world granted freedom became.. It was awe inspiring, something that had not been predicted and not thought possible! He showed a rare bout of greed, and kept the revelations to himself for some time, playing with the world by mimicing forms of the primative creatures and living among them. These bouts of curiosity grew bolder over time, culminating in his hand influencing the first of many natural changes he had influenced. He never manipulated the creatures with his own hand, instead leading them to where their offspring changed and adapted to the new environs.   Pleased with himself, He finally returned to his siblings and soothed their cross attitudes for his dereliction by telling them about the world. Naturally, they were skeptical of Hecatl. He threw himself into the work he abandoned, completing it with an excited energy they had not seen in him ever before. Reluctantly, they followed him back to the first world to see with their own eyes.   Like Hecatl, they were awestruck with the changes the world had gone through and curious over the creatures inhabiting the world. Each dove into the world, manipulating creatures in their own ways, despite Hecatl's warnings to be gentle and slow.   He watched with a broken heart as his siblings warped creatures to fit their own whims, inflicting pain and breaking them without care until... Atlor met Terra, the goddess who's children they brought harm to. She showed them the trio the errors of their ways, but only Atlor seemed to care. Hecatl fell into despair, hope lost for the poor creatures who were at the mercy of his siblings across the various worlds they had created.   And then Terra showed them Salvas. The fledgling god who held the delicate balance of life and death in their hands, the only one among the quartet who could fathom the pain the mortal beings felt. Hecatl used guilt and shame to coerce his siblings into the pact, preventing them from their twisted experiments ever again. And, together, the quartet broke Salvas into two, allowing the pain and burden to be shared instead of shouldered alone.   Since the pacts, Hecatl resumed his lazy vigil, occasionally providing advice and wisdom to the worlds, but always drifting where the winds take him.

Sexuality

Hecatl is generally identified as a male by followers, but has also been portrayed as a woman when called upon for luck or wisdom.
Divine Classification
True Deity
Children

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