Crown of Pandemonium
The crown of pandemonium is a crown that bestows many skills at random. A black crown with gray lines crisscrossing it, and four horns of the same color, each about a foot in length. In the front and rear, there are two octagon jewels in the center, with two diamond-shaped smaller gems on each side to a total of 8.
This crown provides both magical resistance and weakness, but the effects are random. It will likewise modify your magical element 2, but at random. You will be able to call monsters from the metaverse, but the results will be ambiguous. For every benefit supplied by this crown, the consequences are unforeseen or undetermined. Are you bold enough to wear the crown? Let us watch what happens and what comes out.
This crown provides both magical resistance and weakness, but the effects are random. It will likewise modify your magical element 2, but at random. You will be able to call monsters from the metaverse, but the results will be ambiguous. For every benefit supplied by this crown, the consequences are unforeseen or undetermined. Are you bold enough to wear the crown? Let us watch what happens and what comes out.
Significance
Abilty
- Once each day, the crown will give you a weakness in resistance to a specific form of magical energy. It could be one that your body does not yet have, resulting in two vulnerabilities and two resistances. Alternatively, if You get one you resist to you become immune, and if your medical weakness becomes three times as dangerous for you. When you get one you are naturally resistant to as a weakness, it negates them. The same is true for your resistance as a weakness, undermining it. This will occur as soon as you put on the crown and will last till the next day, regardless of whether you remove it. DM rolls a 1D8 twice to see which element it is. The user will learn the hard way.
- Once per day, the crown will change the magical element type of any spell you can perform to a random one. This means that if you hurl a fireball and get the light element, it will turn into a light ball. Other spells or abilities may have unique abilities or manifest differently based on the element. It is difficult to know what will happen until you perform a spell. The DM rolls a D8 to decide the element, and then we'll explain what happens when the spell is cast.
- Six times per day, you can summon an undetermined number of creatures. That comes from a random world and has a randomly assigned spell level between 4 and 8. Game mechanics: You initiate a summon monster roll of D4, where level 1 represents 4 and level 4 represents 8 of what lv Monster summon list. To determine what type of monster will come, count the number of monsters on the list for that level and roll the dice. Then, roll a D10 to see what type of monster it is. it could be one of the eight major elements: elemental, celestial, or diabolical. How many will appear roll D4 + 1?
- The ability to teleport can be used four times each day. You will be transferred anyplace on the Elema. You will not know where you will land or how long you will travel. You could land in the middle of the ocean, a city on another continent, or just 5 feet away from your current location. The possibilities are unlimited, but you will be transferred safely, not into a wall or whatever. DM selects your destination, and we'll have the user roll a percentile die to determine how good or horrible they ended up.
Item type
Unique Artifact
Rarity
Their only one knows in all existence.
Weight
5lb
Base Price
pricless
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