Druid
A druid is a follower of one of the Guardian spirits of Elema. These spirits are blessed animals that one of the Goddesses and Gods have gave the power to help protect and grow the world around them. These guardians have a limit to what they can and can not do so they reach out and call Druids to themselves to help. The Spirits creates a Clan of Druids that follow them and provide help when needed. When these Druids spend time with one another they help in each other's knowledge and helps each other grow spiritually. They teach each other how to walk on their path and how to be the most helpful to the Guardian Spirit they follow. Druids do not write down their teaching, believing that knowledge should be passed down from one Druid to another.
Those that are blessed by these Guardians are given directions and many new magical abilities. the most important thing that the Guardian spirit teaches is the ability to Shapeshift. You first learn the Guardian's original shape and all of their genetic similarities. Once a Druid has mastered this skill you gain the ability to shift your body to other creatures you have a connection to.
Career
Qualifications
There are not any qualifications. Being a Druid is a life choice and you will need to make Pack with one The Great Spirts or Elema itself
Perception
Purpose
To help find a balance between Life, Nature, and the world. It also depends on their clan ways.
Social Status
They set themselves apart from the hustle and bustle of the world. Most Druids live apart from society and are treated with indifference. When most Druids decide to spend time in common society they are looked down upon due to their attire and lack of finer things.
Operations
Workplace
THE PLANET
Druids can be found anywhere.
Provided Services
- They give advice on gardening and farming.
- They provide manual labor when required.
- Most Druids know how to heal and will provide help when in town.
- They understand herbs and vegetables and will give advice to any who about when to pick and what is the best way to cook them.
Dangers & Hazards
Druids will travel anywhere so their Hazards can be anything from eating the wrong plant to stepping into the wrong ruin.
Oh and the Occasional Monster
Type
Religious
Demand
It becomes your life from the moment you make the pact. There no way out.
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