Merfolk
Merfolk are the only sentient species that have civilization known to exist underwater. They are regarded as half fish, half sentient beings. Despite the fact that they live in water. Their technology and Magical understanding in the majority of their societies. As good and thriving as anything on land. Yes, most of their species have an excellent singing voice. They have different perspectives on the surface and other elements of life. If you ever met a merfolk just be cautious; some dislike surface folks, while others are really welcoming.
Basic Information
Anatomy
Merfolk are Tail species. It's as if you're a typical sentient species with a head, two round ears with, and two eyes with round pupils and iris. A nose and mouth. Two arms and two hands, with ten fingers with a 50% of them having webbing between the fingers. The head has hair coming from out the body. They have skin body going from their head all the way to where their hips are and then it's rest of it is scaled forming into a tail
Biological Traits
Merflok
Type
Sentient (Merflok)
Ability Score Modifier
Dex+2 Int +2 Str-2
Size
medium
Speed
Walk 20ft Swim 40ft
Language
Merfolk begins speaking Common. merfolk with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
- Dark Vision: Merfolk has dark vision just as far in the dark as they do in the light.
- Amphibious: Merfolk are amphibious, but prefer not to spend long periods out of the water. They can breathe both air and water.
- Seasinger The beautiful voices of the merfolk are legendary. A seasinger gains a +2 racial bonus on Perform(sing) checks and a +1 racial bonus to the save DC of language-dependent spells
- Armor: Merfolk has a +2 natural armor bonus.
- Gift of Water +5 Damage resistance from magical water and 5 weakness damage from magical Wind
Genetics and Reproduction
A male and a female member of that species are what conceive new Merfolk. Nine months after the male fertilizes the female, a Merfolk child is born. They stop being able to have kids around their 235 birthday
Growth Rate & Stages
Merfolk are considered infants between the ages of zero to six, during which time they were completely dependent on their parents for food and care. They gradually pick up mobility and world awareness.
The next stage is kids who learn, play, and grow between the ages of 7 to 14. Although kids are not as dependent on their parents at this point, they are still present to meet the majority of their needs. However, young kids are inquisitive and beginning to understand others and themselves. People have a saying that a young child always hears and retains. My favorite saying from my friends at the bar is “Kids are just little people who become truth drunks”.
Between the ages of 14 to 34, their bodies begin to evolve and develop into adults, which is referred to as the teenage years. Their physical body begins to gain figure, height, weight, and muscles. In most situations, this is also where natural magic develops. In most circumstances, they will also begin to establish their identity and become less reliant on their parents.
From the ages of 35 to 259, they are in their adulthood, their bodies have matured, and they have a good sense of what their natural magic will do. It will continue to develop as they age, but in most cases, it has a set of talents.
From 260 to roughly 333 years of age, they are elders; their bodies have gradually begun to slow down and become weaker, as have their magical talents if they are not kept up with. Other people regard them as wise because they have lived a lengthy life for a Merfolk. This is the Merfolk life cycle.
The next stage is kids who learn, play, and grow between the ages of 7 to 14. Although kids are not as dependent on their parents at this point, they are still present to meet the majority of their needs. However, young kids are inquisitive and beginning to understand others and themselves. People have a saying that a young child always hears and retains. My favorite saying from my friends at the bar is “Kids are just little people who become truth drunks”.
Between the ages of 14 to 34, their bodies begin to evolve and develop into adults, which is referred to as the teenage years. Their physical body begins to gain figure, height, weight, and muscles. In most situations, this is also where natural magic develops. In most circumstances, they will also begin to establish their identity and become less reliant on their parents.
From the ages of 35 to 259, they are in their adulthood, their bodies have matured, and they have a good sense of what their natural magic will do. It will continue to develop as they age, but in most cases, it has a set of talents.
From 260 to roughly 333 years of age, they are elders; their bodies have gradually begun to slow down and become weaker, as have their magical talents if they are not kept up with. Other people regard them as wise because they have lived a lengthy life for a Merfolk. This is the Merfolk life cycle.
Ecology and Habitats
They can live all over the ocean but most of them tend to have homes on the bottom of the sea floor.
Dietary Needs and Habits
They are omnivores, mostly eating fish and all types of plants in the water. There food is eating raw and straight up
Additional Information
Perception and Sensory Capabilities
Merfolk have various sensory systems, and we will identify the five most important ones. First and foremost, they can see up to 2 miles of amazing detail on land. In the water They have power retinal rods and a layer of mirrored crystal tissue called the tapetum lucidum.Because of this, it gives some great visions in the deep dark waters as well as night vision. Following that is hearing from 10Hz to 23kHz. With that Merfolk species are in the above average range. They can hear on both land and sea with their ears able to pick up the faster vibrations in the water. Merfolk can use their scents of smell very well but not in water. It can pick up a million different smells, but it's not as beneficial as other sentient species. Limited in their processing and range. They possessed the sense of touch to help them identify their bodies and things in the world, both good and harmful. This sense tells them what has wounded them or helps them feel at ease. Finally, Merfolk are able to taste the five basic categories of sweet, sour, salty, bitter, and umami.
Civilization and Culture
Naming Traditions
They are given names by their parents. They like to pick ones that are elegant or beautiful names.
Beauty Ideals
They love all types of art and music. with art they love vibrant colors that show all types of stuff. They have an ear for music both in listening and making it. You can not go down street with out here some beautiful music
Common Dress Code
They were light tops and skirts with muti color and beautiful patterns.
Natural Magic
Merfolk have a natural resistance to Water Magic and a weakness to Wind Magic. 85% of them use Water Magic
Merfolk have a natural resistance to Water Magic and a weakness to Wind Magic. 85% of them use Water Magic
Lifespan
330 years
Average Height
6"5 to 8 from tail to head
Average Weight
on land 150 to 250
Body Tint, Colouring and Marking
Now Merfolk's scales on its tail come in variance shades of Green, blue, and Yellow. The upper body skin tone comes in range of black to olive to brown and pale pink. Hair Color and eyes can be any color.
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