Missing Children And The Laughing Closet
Plot points/Scenes
Monster in the Closet A rift in space where the monsters live. you must find Tommy and save the other children.
Themes
Components
Hooks
So a tall well-dressed human with black hair and green eyes. Will approach the Adventurers and ask them for their help.
"Good afternoon. May I interest you in a job, I will pay you very well for your time. My Name is Scotty Long"
He wants the players to watch his son, Tommy, for seven days. Each player will receive 50 GP each, plus room and board for the week. If the players wish for more, Mr. Long can be persuaded to give up to 75GP each. Check (Diplomacy 14, or Intimidate 16). Mr. Long does not trust the local guards due to the number of children going missing. He is requesting the player's help because he must urgently travel out of town to his mines. Mr. Long is of high status in the town and speaks very proper, but you can hear the desperation in his voice when talking about his worry for his only son, Tommy.
Stakes
Backdrops
Encounters
DM Note: you can ask as many or as few questions as you think the group would like, as Mr. Long will not step in until the boy is distracted.
- If they are of a different race then humans ask some simple questions about their ear, beard, or height
- Ask what their favorite weapon is?
- Have they seen a dragon?
- Do you know the sound a monkey makes? if the player doesn't make the sound Tommy does loud
- What is your favorite animal? mine is a dog.
- • What has two horns and can't be stopped? ... Me of course! as he put his finger up and charges ahead to headbutt one of the players.
When they enter the clearing. They see 5 little blue water-like spheres that start moving straight toward them. Roll Nature, Planes, or Arcane Check of 13. They find out Boodrops is a water spirit. That is very aggressive and territorial. If they get 16 let them know how they have a resistance to cold and water and are weak to lightning. Also if they shout and play Peekaboo, the Boodrops will play along and slows down. When the Players try to leave the area. They will be attacked by the Wibbly-Wobbly. These ones are more aggressive than the ones that the characters may know. Most Wibbly Wobblies are silly and passive.
wibbly wobbly
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Ecology
It is a yellow clear slime with 3 to 4 wiggly tentacles. That body all way moving
They are slime that lives in different dimensions. They just love to tickle and give messages. They live with laughter and happiness. These creators are some nice slime you will find.
The dog is known as, Silly Willy. They are known to walk in a silly manner as it doesn't like to walk in straight lines. It loves to play with kids and will try to protect them from monsters that go bump in the night.
A heal check of 10 or any cure spell will get the Sill Willy up and move around with happy energy/ It will run around the group and eventually warp around the one that healed it and give a lot kiss.
The Silly Willy will then try to get the group to follow it. Trying to show them the way to the lost kids. They go over a hill and see a bridge over a deep river. At the bridge, you see a small old man with green skin with a pointed ear. He is sitting on his staff perfectly balanced. As you get closer you see his grey hair and pointed tusks coming from beside his nose. He appears the be a small troll. He said "Good Evening", but the sun is high in the sky and looks to be mid-day. "My name is Timpop", he says. " And if you want to cross the bridge you must answer these questions 3." Note when answering the question Timpop will ask for them to repeat themselves if they answer too quietly or not confidently. What is your Quest? when the group says to save the kid. The Silly Willy will answer the question with its own bark. What is your favorite color? Doesn't matter the answer given. The Silly Willy will again answer with a bark as well. If any player asks what silly willy is doing or make comment about it. Timpop will answer that Silly Willy is answering the question too. If they ask what the answer it gave. The answer it gave was that it likes all colors. What is the funniest sound you can make and please make the sound? before the players can answer Silly Willy will fart. Any sound the group makes. Timpop takes this as a satisfactory answer and gets a good laugh. Then he will let the party cross the bridge If the Party chooses to attack him they will never be able to hit him he just moves out the way by moving all around his staff in weird and funny ways. If they try to make it past him they hit the force field. Timpop will say with a smirk "Like others have not tried that before"
They will cross the bridge with no problem. It is over a large cavern. On the other side is a vast forest. The Silly Willy will guide them through the forests. After a little while, they will start to hear an oinking sound from up ahead. In a clearing, they see beautiful sparkling blue and purple plants. There are several large puddles in the clearing but there are no pigs but they still hear a lot of oink sounds. After looking around, they will notice air coming out of the plant and making the oink sounds. They have never seen this type of plant before.
When they enter the forest you see 5 little blue-like spheres start moving to tower them. Roll any knowledge that has something to do with Knowledge Nature, Planes, or Arcane check of 13 they find Boodrop a water spirit very aggressive and territorial. If they get 16 let them know how they resent cold and water and are weak to lighting. Also if they shout and play Peekaboo, the Boodrops will play along and slows down.
Boo Drops
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Ecology
It looks like a blue spirit made of water.
It is some kind of water spirit. That appears in the Radom realm. The area is normal around small amounts of pounds. They are very territory will attack anything they don't like. It is unsure what it is that do like besides water users. There is a trick to slow them down for some reason if you do Peekaboo it slows down. (they loss there move action meaning only take one action)
Tickle Monster home has a front door and two windows. On the backside, there are loose pieces of wood that can pull off. With an str check of 13. The layout shows where the Tickel monster is as well as Tommy and the wibbly tickle other kids. Know the tickle monster does move around after they see him Make a knowledge check of Knowledge Nature, Planes, or Arcane of 14 to find out it is a Tickle Moster, and it gets more power from laughter. They see Tommy next to him in a chair being tickled with tears coming from his eyes.
If they attack any of the Wibbly-Wobblies; the tickle monster and the Wibbly-Wobbly they attack will fight the party. Please note that the Wibbly-Wobblies that are left alone will be passive and not join the fight unless provoked. If they attack the Tickle monster directly then the passive Wibbly Wobblies will stay out of the fight.
Tickle Monster
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Ecology
IT is a big page slime monster with a face and hand shoulder. coming outback is 6 hands attached to thin long slime arms. It has Yellow eyes and inner to. for hair, it looks something like fingers.
The Tickle Monster is the evolution of Wibbly Wobbly. It grows stronger from laughter. Its flavor is that of the kids. It fills them to know the end. They will visit all types of children all over the world. No one knows how long a Tickle Monster lives it rear to see them. They normally come in make the children laugh and leave. So most parents chuck to kids playing around and their imagination. So not much is know about them
This was fun to read
PANGORIO
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