Natural Magic System

Elema's habitants all have some sort of magical power. Sentient creatures in particular show a proclivity for magical abilities, which appear to evolve alongside the individual. The magical power tends to develop with the individual and what their instincts believe they need to survive or their wants and ambitions.

Players first choose a type Element such as fire or light, or a concept such as gummy or gravity for the power to manifest as. you can pick any spell and reskin it based on your element. Please contact DM to help with any custom spells you may be looking to create. 

The Natural Magical goes based on your Constitution score


You begin with 4 mana points in addition to your constitutional modifier. With each level gained, you get more mana points equivalent to the highest level of the spell you can cast. So if you reach level 4 and can perform a level 2 spell, you gain two mana points with goes into your mana pool.

Spell Known                                              
LV 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 1 1
2nd 1 1
3rd 1 1 1
4th 1 1 1
5th 1 1 1 1
6th 1 1 1 1
7th 1 1 1 1 1
8th 1 1 1 1 1
9th 1 1 1 1 1 1
10th 1 1 1 1 1 1
11th 1 1 1 1 1 1 1
12th 1 1 1 1 1 1 1
13th 1 1 1 1 1 1 1 1
14th 1 1 1 1 1 1 1 1
15th 1 1 1 1 1 1 1 1 1
16th 1 1 1 1 1 1 1 1 1
17th 1 1 1 1 1 1 1 1 1 1
18th 1 1 1 1 1 1 1 1 1 1
19th 1 1 1 1 1 1 1 1 1 1
20th 1 1 1 1 1 1 1 1 1 1


Cover image: by Marc Zipper (Valcin)

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