AstralAid ENW8-R Item in Element 133 | World Anvil

AstralAid ENW8-R

This drug is the trip of a lifetime. You and up to eight willing creatures within 10 feet project your astral bodies into the Astral Plane (the trip fails and the usage is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation, it doesn't need food or air and doesn't age.

Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly.

Your astral form can freely travel through the Astral Plane, a spectral recreation of the real world. You are able to pass through solid objects and view behind closed doors, but any effect you make on the real world is only 10% of the real world equivilant. Dealing damage only deals psychic damage, and moving objects only moves them a tenth of the distance in the real world. Still a tenth of a nuke is dangerous, be careful. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.

The trip ends for you and your companions when you use your action to dismiss it. When the trip ends, the affected creature returns to its physical body, and it awakens with one level of exhaustion for every day spent on the Astral Plane.

The trip might also end early for you or one of your companions. A successful dispel magic spell or hex used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the trip ends for that creature. If the trip ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.

If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.

Item type
Drug / Narcotic / Medicine

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