Cogs

Costume Requirements: Gears or Clockwork Components present on face and skin, possible patches of metallic skin or metal plating.   Clothing Style: Steampunk   Free Vocation: Smithing   Species Ability: Resist destroy once per day     Cogs can be identified by the clockwork components that are fused with their skin. Some of these components may operate to provide metabolic support, while the purpose of others is unknown or akin to vestigial organs. Modern Cogs have the shortest lifespan of the the Wasteland peoples, most only living for 30-60 years. The Cog Capital City is The Clockwork Tower Located in the Center of the Wastelands Continent. Collections of Cogs can also be found in the Ruins of what may have been factories from Ancient Times.   Cogs are Creatures from the Wasteland region with clockwork qualities. It is believed that there are two origins of Cogs. One Origin theory is that "Awakened Cogs" came from the same parent species as Ghostkin and Mummykin, and took on mechanical clockwork components to help them adapt to surviving in the harsh conditions of the climate. The components in time became integrated with their genetics. These Cog families live in small groups in the Wastelands, mostly in underground ruins. Awakened Cogs families can come from The Clockwork Tower, Forgotten Forge, Scarlet Glassworks, and The Scrapyard. Awakened Cog families may also have migrated to the Del-Tek Oasis and The Great Pyramid of Tat'Ara.   The Second Origin Theory is that "Stasis Cogs" were at one time created by a parent species, or even the Ancients themselves, to support and operate the ancient clockwork cities. The facts of their history have been lost to time. These Cogs are sometimes found in an inactive stasis state, buried in the ruins. They are awakened with no memory of their past life, and often struggle to reintegrate into society. Stasis Cogs can be found at The Forgotten Forge, The Halls of Servitude, and The Scrapyard.
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