Dampire
Costume Requirements: Fangs
Optional: Red, Purple, Blue, or Green eyes. Possible Human or Merfolk traits from their non-vampire ancestors.
Clothing Style: Edwardian/Steampunk
Free Vocation: Chef
Species Ability: Once per day after death striking an enemy, they can spend 30 seconds role-playing drinking the blood of the downed enemy to restore all hp to self.
The Dampire are a people from the Crescent Isle who are descendants from the nearly extinct Vampire Species. The vampire ancestors could live for thousands of years but they are dying off. There are only 11 vampires left on the crescent isle. From their Vampire ancestry, Dampire posses only minor blood refresh abilities and slightly longer lifespans. Most Dampire live for approximately 150 years.
The Dampire styling is inspired by Edwardian aristocracy. They highly value literature, artisan work, jewel Crafted items, and historical documentation. Many Dampire hail from Nobel households or Dukedoms. Literature and Family recipes that have been passed down through the generations are highly valued. Many expeditions from the Crescent Isle are sponsored by wealthy patron families to search for new experiences.
The Center of the Crescent Isle has been set up as a refuge colony for human artisans, which upon the humans natural deaths also serve to sustain the few remaining vampires that live on the island. The Dampire often have large estates that were bequeathed to them from the heads of their vampire households, and serve them as well as maintaining the farmlands and Cooking areas that provide for the humans who choose to live in the colony. The main cultural interactions Dampire have are with Merfolk fisheries, because their trade includes the import of large amounts of fish to feed the human colony as well as themselves.
The Crescent Isle Vampire Households Are:
House Rikon-Teyhak: Named after one of the founding vampire couples who established the Crescent Isle as a safe haven for Vampires, Dampire, and the Human Artisan Colony. Their Household focus is original Artisan work and creation of new arts. They had one vampire daughter named Venya who had a proclivity for gemstone creations. Venya had a few Dampire offspring, but most of the original members of the Rikon-Teyhak Household were Artisans who were adopted into the family.
House Kezren-Mantik: Named after the now deceased second founding vampire couple who established the Crescent Isle as a safe haven for Vampires, Dampire, and the Human Artisan Colony. Their Household focus is maintaining the infrastructure for food production and distribution on the Island. Kezren was the First Master Chef of the Crescent Isle. Mantik managed the Isle’s farms and established the first fishery trade agreements with the Merfolk. Kezren and Mantik had three vampire children. Their two vampire daughters are Zyiah and Kendel, who have carried on the House Kezren-Mantik name, and their dampire descendants continue to manage the Isle’s food production and infrastructure to this day.
Descendents of Kezren: Kezren and Mantik had one vampire son named Gizmon, who had a proclivity for collecting large metal items such as Cannons and pieces of ancient Mechanical constructs. He often joined Merfolk expeditions in his search for items to add to his collection. Gizmon never married, but did have several offspring with various Merfolk in his travels. Many of the offshore Dampire/Merfolk descendents have taken the name Kezren as a surname but do not hold any claim to the Crescent Isle titles or lands.
House Zentik: The Vampire Zentik is a prominent sponsor of artwork, paintings, and sculpture. He curates several high end art museums. Zentik has had several marriages to prominent merfolk over the years, and many dampire/merfolk offspring that have chosen to pursue the arts at the Zentik Conservatory or take to the seas to discover their own passions. The Zentik Household also sponsors human artisans who prefer to pursue the arts while remaining within the colony instead of at the Conservatory, by providing and maintaining several artisan studio spaces on the central island.
House Devon: The Vampire Aristocrat Devon is a prominent benefactor of Music and Traditional Dance. He often commissions musical compositions which are debuted at concerts and large ball events hosted at his estate. He has had several marriages to humans over the years and many dampire descendents who have been bequeathed small Duchy or Lordship titles and estates.
House Lornel: The Vampire Lornel is a prominent sponsor of literature, written word, and novels. They curate the largest library on the Crescent Isle. Lornel has had three marriages over the years, but no biological offspring. All of the members of the Lornel Household are adopted into the family, if they choose to dedicate their life to the creation or preservation of literary works. The Lornel Household to this day has the highest prevalence of Merfolk and Human Family members on the Crescent Isle.
House Styzil: The Vampire Styzil has a proclivity for textiles and fashion. Styzil is believed to be the youngest vampire of the Crescent Isle and has not had any marriages or offspring. They have established their household as a mercantile guild, and have offered their family name as a symbol of partnership between their primary investors and merchants.
House Tykel: The Vampire Tykel has a proclivity for collecting foreign items and artifacts. She always placed her mercantile entrepreneurship in high regard, and expected the same dedication from those she adopted into her house. She has never married and has the smallest household on the Crescent Isle. Tykel has an extremely strong will and independent attitude. She oversees most of the shop fronts along the ports and manages a majority of the newer trade negotiations between the Merfolk ships and the Crescent Isle Vampires. She is an excellent negotiator and has earned the respect of several Merfolk Captains. She also manages the finances and resource distribution for offshore expeditions sponsored by the other Crescent Isle Households.
Children