Goblin

Costume requirements: Purple Skin, Pointed ears. Optional: Long Nails or Claws   Clothing Type: Eclectic Functional clothing, leather vests, sturdy boots, ect.   Free Vocation: Miner   Species Ability: Once per day agony (melee)   Goblins live in villages on the Western and central areas of the Southeastern Continent. Goblins facilitate a majority of the continent's trade routes. They are often hired for convoy transport and mercenary jobs. The central points in most goblin villages are market places and a Guildhall. The Guildhall functions as both a meeting hall and tavern, with a job posting area managed by the guild. Most guild halls are run by a pair of goblin families. Goblins are prolific and often have large families with 4-8 children per couple. Their political system is a Guild based democracy. In cases of meetings where votes need to be called, anyone who has lived in town for 3 or more days is eligible to vote, regardless of gender or species.   Goblins are often gossip brokers, and place value on acquiring information. The goblins free vocation skill is mining. They often take job postings from dwarves as miners, from Neelam as traders, or from Orc tribes as trappers and mercenaries for large scale hunting parties when they need additional dexterity. An example is if an Orc tribe was trying to take out a giant hippopotamus that had been destroying their huts. The Orc might hire a pair of goblins to set up traps to slow the hippopotamus down, to reduce the hunting party's casualties.
Children