Merfolk
Costume Requirements: Gills and Scale print patterns on parts of the face and skin.
Optional: Webbed appendages, fins
Clothing Style: Aquatic Celtic Pirate, often emphasizing plaids in green and teal color tones, pearl and shell accessories.
Free Vocation: Chef
Species Ability: Once per day disengage
The Merfolk are a seafaring peoples of the Southwestern Islands. At one point in time long ago, the Atlantean City was the Merfolk Capital, but as more and more Merfolk took to ships and floating isles, the capital fell out of use. Now most of the Atleantean City has sunk beneath the Ocean and been abandoned as a ruins. Only one central tower remains above the waves, sparsely populated by a handful of Merfolk and Selkie.
The Merfolk were initially semi aquatic, but over the past several generations have lost their ability to breathe beneath the waves. Most of the Ancient Merfolk cities that are still submerged have been abandoned. Modern Merfolk still have some Aquatic traits such as scales, webbing on their hands or feet, vestigial gills, and fins.
Some Merfolk have settled in fishing villages along the edge of Crescent Isle, but most are ship bound for a majority of their life.
Their culture is primarily ship based and the Captain's Rulings are the law, which vary from ship to ship. Most ships are very large, more like cruise ships than boats, Populating up to 200. The Merfolk have primarily become a sailing race with vocations ranging from fishing and trading, to smuggling. The Drowning Caves and Smugglers Cove are places Merfolk can acquire rare items, but at a questionably high cost. Often their hobbies include dueling and gambling. Pearl and Shell beads for jewelry are often made and sometimes traded or offered as tokens of appreciation.
Children