Orc
Costume Requirements: Dark Green or Grey skin.
Optional: Tusks, war paints, bones and teeth from hunted prey
Clothing Style: Bayou tribal, incorporates witch doctor components, Vulture culture costuming
Free Vocation: Hunter
Species Ability: Once per day heal 2 to self (while stable or conscious only)
Orcish culture is a bayou inspired tribal society in the swamp land regions of the Southeastern continent. The Orc are a formidable species that originated in the swampland region. They live in tribal societies and are known to be fierce hunters. Some of their common prey include Crocodile, Hippopotamus, and Megalodon. Most of their leaders are powerful witch doctor Healers or Ritualists known as Seeyrs, admired as well as feared, and not to be trifled with. Most of the tribes are headed by a Seeyr and a Chieftain. In smaller tribes the Seeyr may serve both roles.
Other titles include Elder, Mother, and Sister for people who have earned status in their ritualism. Other Orcs are often trained as Hunters and Warriors. The head fighter from most hunting groups has the title of Papa usually paired with their chosen weapon type such as "Papa spear". Hunters will often display necklaces and lanyards containing teeth or large bones from some of their larger prey animals. Bone and tooth beads also hold intrinsic value.
Musical culture includes drum circles with call and response songs. Much of their history is story based and passed down orally. There is more emphasis on pictorial records, and less emphasis on written texts.
Their primary inter-species interactions are with goblins, usually hired for extra dexterity and trapping for hunts, and occasionally traded with for produce and grains. The main foods grown within the Swamplands are fungus and rice.
Children