Guiding Wraith
Basic Information
Anatomy
Additional Information
Geographic Origin and Distribution
Perception and Sensory Capabilities
RPG Datasheet
Guiding wraith Armor Class 12 Hit Points 16 (3d8+3) Speed 40 ft. --------------------------------------------------------- STR DEX CON INT WIS CHA 6 (-2) 14(+2) 13(+1) 6(-2) 10(+0) 8(-1) Vulnerabilities: Radiant Damage Resistance: Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, And slashing from Nonmagical Weapons Damage Immunities: Necrotic, Poison Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained Senses Darkvision 60 Ft., passive Perception 10 Challenge 1/2 (100 XP) --------------------------------------------------------------------------------------------------- Strength Drain 1d20 + 4 2d6+2 Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth: While in dim light or Darkness, the shadow can take the Hide action as a Bonus Action. Its stealth bonus is also improved to +6. Sunlight Weakness: While in sunlight, the shadow has disadvantage on Attack rolls, Ability Checks, and saving throws.
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Comments
Author's Notes
They will hunt in packs.