Warpmirage
A giant creature that looks like a praying mantis, it exsists in the Beastland realm but can materializes in the material realm and it's own. It has free movement between the two realms. it has the ability to up electricity in it's tibia(large pincers). They will create massive nests used to draw beasts in.
Basic Information
Anatomy
The insect body has three main parts. These are the head, thorax, and abdomen. Each of these sections bear appendages (eg: antennae, mouth parts , and legs). The shape and size of appendages are modified depending on their use. Generally, Warpmirage, like many insects, has a body divided into three parts (head, thorax, and abdomen), six legs, wings, two antennae, compound eyes, and a rigid exoskeleton. However, some criteria are unique and make it unique in its kind. This is the case of its front legs, which through evolution into hooks called abducting legs or “raptoriales”.Covered with thorns, they enable the Warpmirage the capture of prey large, unable to dig themselves out of such a trap.
Growth Rate & Stages
it grows from nymph to adult in a matter of hours, but will soon die in the next week.
Ecology and Habitats
It will mostly stay in it's home realm but crosses over when prey wanders into it's hunting ground.
Dietary Needs and Habits
It is carnivorous feeding on any beast possible.
Biological Cycle
Egg - Nymph - Adult. It will shed from nymph to adult, the nymph isn't able to control lightning.
Additional Information
Geographic Origin and Distribution
Something about the dimensional instability in the swindler's swamp causes them to congregate there.
Average Intelligence
It is very intelligent but can't speak any known language.
Perception and Sensory Capabilities
Head Crests(smelling/hearing), Eyes(compound)
RPG Datasheet
Warpmirage STR DEX CON INT WIS CHA 11 15 12 18 15 5 AC:17 Hit Points: 5d12 Speed: 45ft (ground) 30ft (air) ____________________________________ Challenge: 3 XP:300 ____________________________________ Abilities/Attacks- Slash: 3d6 range 15ft Bite: 2db range 5ft Dimension Shift: The Warpmirage will disappear and then reappear within a range of 30ft. Expel electricity: The Warpmirage will spend 1d4 round building up electricity and then expel it with a slashing attack giving a extra 1d6 electrical damage.
A Warpmirage's nest can be up to 100ft in diameter.
Scientific Name
Insecta Mantodea
Lifespan
1-2 weeks
Average Height
4-5 meters
Average Weight
40-80 kg
Average Length
6-9 meters (full grown)
Average Physique
Despite the beast's size it doesn't possess great strength.
Body Tint, Colouring and Marking
The males are blood red, the females are a dark grey.
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