The term ‘poisonous’ is really so open to interpretation in many lands… unfortunately…— Stefanos Vel-Barboza,
Seskyalii skald alchemist
No matter if it’s in a tavern, a ruin, or at a fine dinner held by the local nobility, it never hurts to know in advance if something may be lethal. Especially if it comes to the air or what’s for dinner.
Therefore many spellcasters from clerics or wizards to sorcerers and skalds try to have some skill in the detect poison spell. This spell allows a caster to know if something is poisoned. That doesn’t always have to be food, it could be the air in a room, a handle, or even a person.
In some places, it’s almost a hobby to see how many unusual places you can put a poison. I don’t visit those places too often…— Stefanos Vel-Barboza,
Seskyalii skald alchemist
In its typical use, this spell only determines if something is poisoned but not what type of poison is there. However, depending on who is doing the casting, that information may not be out of reach.
Asking ‘what kind’ can really depend on who you’re asking. Once I asked a Samakarii elf if a drink was poisoned… the only reason she said ‘yes’ was because it was Copan Shire whiskey…— Stefanos Vel-Barboza,
Seskyalii skald alchemist
Arcane practitioners such as Waterborn or Stormborn sorcerers or skalds can try to identify the poison. For a sorcerer this is through the use of their arcane bloodline to “ask” the poison what type it is. With skalds, they rely on the wide assortment of knowledge they have learned, examining the alchemical aspects of the poison.
Then there is my sister who hands me a mysterious cup of… something oozing a green fog… and says ‘try this’…— Stefanos Vel-Barboza,
Seskyalii skald alchemist
Game Mechanics
This allows a character to identify if a person, object, or area has been poisoned or is poisonous in some way to the caster.
For the sake of game mechanics, “poison” is defined as a poisonous substance such as a venom, plant toxin, alchemical poison, arcane poison, poisonous curse from a ritual, suspicious cooking, or ... as Stefanos mentioned above ... drinks of questionable origin.
Casters may make a DC 20 Wisdom check to identify the poison with modifiers for a given poison if applicable. If that fails, and the character has Craft (alchemy), they may attempt to use that skill check against the same DC to identify the poison.
The magic of the spell has a close range but can penetrate most barriers. However, 1 foot of stone, 1 inch of metal, or 3 feet of dirt or wood can muddle the results, leading to the spell giving a misleading answer to the caster.
However, the above only identifies if an area, person, or object is poisonous. It does not identify what type. Certain spellcasters are able to determine the type of poison either while casting this spell or through other means after casting this spell. There are also certain spells that can identify the type as well.
Waterborn or Stormborn sorcerer casters may add their Charisma bonus to the check to identify the type of poison.
Skalds may add their Charisma modifier to their Craft (alchemy) check to recognize the type of poison.
If the poison is a venom ( which means its from something that could have bitten the caster ), then the best anyone can tell will be "It's a venom!" To get more detail, a character will have to roll a Heal, Survival, or Knowledge (Nature) skill check vs the same DC as above.
Have i ever mentioned how much i enjoy the look and feel of this wor;d? its awesome! Another excellent article too, "… the only reason she said ‘yes’ was because it was Copan Shire whiskey…" That there is my favorite bit. perception of poison, or at least things we don't usually consider poison but very much are, can have an impact. Very nice touch there.
Thanks Dylon! I have to be honest, the look and feel is something I constantly polish a little bit here and there as time goes on, like I do with my other worlds. Also, thank you about the perception of poison! I've always been fascinated by the statement "truth is based on a certain point of view". I feel like that's one of Elohey's major themes... among a few others ... from a certain point of view! :D