A druid's work is never done. However, sometimes a druid needs a little help.
This spell allows a druid to conjure, some scholars say ‘summon', a little helper from the Outlands. When cast, green and purple mist form and flow around the druid that eventually settles into a cloud at the druid's feet.
This cloud materializes into a 1 foot tall humanoid shaped wisteria plant. Its arms are braided vines, feet a sturdy pair of braided roots and the head another mound of vines. A pair of emerald green eyes peer out from a face framed with a full 'beard' and 'hair' of drooping purple wisteria blossoms.
Really... when I saw this, I had no words. Still don't really.— Stefanos Vel-Barboza,
Seskyalii skald alchemist
While active, this little wisteria can run about, performing simple tasks at the druid's command. It can deliver messages, fetch items, and more. But there are limitations.
The only way it can communicate is through hand... or in this case leaf... gestures. It can also shake or not its 'head'. It isn't uncommon for druids who frequently use this spell to become quite adept at charades.
It's the interpretive dance that gets you. You just can't look away...— Stefanos Vel-Barboza,
Seskyalii skald alchemist
Rumors persist that some druids have taught a Druid’s Helper to use a pen and ink. Except, the little fellow’s penmanship is often rather lacking. However, simple pictures are a safer bet.
Another limitation is on what it can, or cannot, carry. It will help however it can. But it isn't very strong. This little fellow can only lift objects weighing up to 5 pounds. It cannot open doors, or perform more complex tasks such as picking locks.
Also, a Druid's Helper is a helper, not a fighter. It can't attack. If attacked, it takes little force to smash a Druid's Helper flat.
Since they are able to walk or run, a Druid's Helper scurries around following the druid where they go. As a Druid's Helper is wisteria, this may also include scurrying along walls and ceilings!
I must point out, this is a horrid sight to see the first thing when you wake and haven't had any caf or root tea.— Stefanos Vel-Barboza,
Seskyalii skald alchemist
Game Mechanics
Druid's Helper allows a druid to conjure a wisteria plant creature from one of the Feylands of the Outland planes. The creature is utterly devoted to the druid and will perform simple commands. Note that a Druid's Helper can be commanded to help someone other than a druid. In that case, the Druid's Helper will perform one command and then return to the druid, as the Druid's Helper will prefer to be with its druid.
As mentioned, the Druid's Helper may not lift anything heaver than 5 pounds or perform complex actions such as lockpicking, opening locks, casting spells, and so on.
A Druid's Helper may not attack or engage in combat. It has no attack roll and will attempt to run from being attacked, usually to its druid. A Druid's Helper has an AC of 14 due to its small size and quickness. However, if an attack succeeds, a Druid's Helper only has 6 hit points.
If the Druid's Helper loses those 6 hit points, runs beyond the range of the spell, the spell ends. Which will return the magical duplicate of the creature back to the Outland realms.
These sound wonderful! I'd love to be able to grow a wisteria helper. They look so cute!
Thank you! I loved coming up with this. I just imagined this little wisteria-humanoid figure running like mad, helping a druid get things... purple blossom bearded head bobbling like mad the entire way! :D