Fighter
Currently a dump page for the Fighter class, this page starts off with a bunch of links to other articles. Eventually it will have the following information:
* some of this will be below in the Purpose section on the Perception tab!
* some of this will be below in the Provided Services section on the Operations tab!
* check Hazards and Legality sections on the Operations tab below!
* a LOT of this will be linked to the sections of the Relations tab!
* some of this will be in the Qualifications section on the Career tab!
Fighters of Edoya
Elohey Fighters Are
A brief history of fighters as a generally recognized thing people do full-time
* There's an entire History section below on the Perception tab!So You Want to Be a Fighter: How a protocharacter advances through their career
* some of this will be below in the Qualifications section on the Career tab!What Fighters do for the world in general, and what the world does for Fighters in trade:
* some of this will be below in the Benefits section on the Career tab!* some of this will be below in the Purpose section on the Perception tab!
* some of this will be below in the Provided Services section on the Operations tab!
Elohey Fighters Do Not
What happens if you survive losing your Fighter qualifications, which is quite a trick frankly:
Professional Organizations
This/these organizations do the official determination of who qualifies as what title
* this might appear in the Career Progression section on the Career tab!This/these organizations are social networking for members of the profession
Fighters, Local Laws, and Politics
* some of this will be below in the Social Status section on the Perception tab!* check Hazards and Legality sections on the Operations tab below!
* a LOT of this will be linked to the sections of the Relations tab!
Cultures where it's great to be a fighter:
Cultures where it's best not to admit to being a fighter:
* some of this will be in the Hazards and Legality sections on the Operations tab!The difference between a Pathfinder Fighter and a non-adventuring Fighter:
The Game Mechanics:
You've got to have a
* see the Tools section on the Operations tab!* some of this will be in the Qualifications section on the Career tab!
The Relevant Attribute Is
Starting money, typical income rates on tour, and important non-spellcasting Skills
* some of this will be below in the Payment and Reimbursement section on the Career tab!We're not using this entire Sourcebook:
- anything with "Mythic" in the title!
Check with the Primary GM on things not listed above but also not in the Core Rule Book nor already covered in House Rules here!
Type
Consulting
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