Forgeworked

Forgeworked is a condition where individuals have undergone a procedure to replace one or more body parts, often a limb, with an artificial replacement. This replacement is a mastercraft combination of rubber, wood, metal or other more exotic materials. Such work results from medical, mechanical, and alchemic techniques under the watchful eye of a fully trained artificer.
 
These enchanted devices are unique miracles. Each one can easily be a testament to the power of ingenuity in the face of Life's adversity.
— Stefanos Vel-Barboza, Seskyalii alchemist
 

History of Forgeworked Devices

 
As long as there is magic, there has been magical healing and restoration. However, there have always been some wounds or afflictions that resist even the most powerful wizard or cleric's attempts to tend to the wounded. Out of this need grew the engineering and alchemy formulas for the Forgeworked process.
 
The exact origins of the technique have been lost to time. However some skalds and scholars claim to have seen records showing that formulas and designs first appeared in ancient eras of the Empire of Jade, the Geldar Republic, and in Samakar.
 
Each culture at first specialized in their own types of materials. In Geldar it was finely crafted bronze alloys, while in Samakar it was silver and crystal alloys melded to be as strong as steel. Meanwhile, in the Empire of Jade, silk, bamboo and folded steel were their materials to use. However, as time passed and trade between the regions increased, the formulas and materials being enchanted crossed cultures. This lead to the magical enchantment and material forging techniques becoming more refined. The devices became as much art as practical necessity while each culture learned from the other.
 
No matter how refined the process became, the purpose was to create an enchanted device melded with the body of the recipient. All to help that person where magic had failed, or sometimes caused the problem in the first place.
 
The test for someone who masters the art of creating Forgeworked devices is to look at one and identify the "lineage" behind the designs. And I thought alchemy was tough!
— Stefanos Vel-Barboza, Seskyalii alchemist
 

Reception Across Cultures

 
Reactions to an individual who has been Forgeworked will vary depending on the particular culture. For some, such as the Samakarii, each artificer device is a unique work of art. Made to mesh with, and enhance, the recipient. They are designed to reflect the person's inner self.
 
No matter what, these devices are rare. Magic by itself is powerful but sometimes needs a little help. At least, that's what the Artificers tell me.
— Stefanos Vel-Barboza, Seskyalii alchemist
 
However, for the Orisnuc, it’s believed that person has the eye of history on them. In this culture, its believed that a Forgeworked person is bound for great things in life.
 
Yet, in places like the Gauian Empire, a Forgeworked person is seen with some suspicion. Did they lose control of a new alchemy formula? Did an experimental spell, meant to be tested on a servant, go wrong? Perhaps this person is actually a spy or assassin?
 
I heard once a Gauian artificer tried to Forgework a troll... as if that walking murder moss wasn't bad enough already. Leave it to a Gauian to think a troll needs improvement...
— Stefanos Vel-Barboza, Seskyalii alchemist
Samakarii with Forgeworked arms by CB Ash with Hero Forge
Type
Nanite / Mechanical
Origin
Magical
Rarity
Rare
Affected Species
Any

Forgeworked Condition Traits

A character that has the Forgeworked condition has the following traits available.


Dispel Magic and Antimagic Vulnerabilty Forgeworked prothesis are a melding of magic, engineered device, and biology. When the character is struck by Dispel Magic or an Antimagic Field, the character must roll a Save vs Will (DC 10 + level of caster that created the Dispel Magic or Antimagic Field). If they fail their save, the character takes 1d4 Constitution damage per round for 6 rounds.


Forgeworked Prothesis The character may choose one to three of the traits below as a replacement for the same number of traits from their natural born ancestry.

  • Silvereyes The character has one or more artificer eyes that grant normal sight and Darkvision up to 60 feet.

  • Hardened Skin Parts of the character's skin or bone are now a mystical alloy of wood and/or various metals. They are now more damage resistant. When not wearing armor, the character's AC is 13+ their Dex modifier. This is also the score to determine their AC if armor leaves them with a lower score. However, the additional weight means you suffer a -1 to climbing and swimming checks.

  • Forgearm One or both of the character's arms are Forgeworked devices. As such, they are unusually strong. If the character attacks with this type of arm, they deal 1d6 + their Strength modifier. The magic used to craft the device does allow the character to feel some temperature and touch sensations, but it is muted. Perception checks related to touch are at a -1 for the character.

  • Forgelegs One or more of the character's legs are Forgeworked devices. Because of this, the character is able to move at high speeds. Their base walking speed is 40ft. However, swimming checks are at a -2.

  • Ears of the Forge One or both of the character's ears are now artificer devices. As a result, the character can hear with much greater accuracy. The character can hear a whisper up to 60 feet clearly and all hearing based perception checks are at a +2. However, if the character is the target of a sound-based attack, the character must roll a Save vs Will (DC 10+caster level). If they fail, they are stunned for 1d4 rounds.



Cover image: by CB Ash

Comments

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Dec 1, 2020 19:25

Very nice concept great blending of magic, craft and tech. So a mage, a dwarf and a gnome walk into a bar ... Forge Worked!


Graylion - Nexus   Roleplaying
not Ruleplaying
not Rollplaying
Dec 1, 2020 22:08 by C. B. Ash

*laughs* thanks! And this one was a serious labor of care. I was trying to find - as best I could - a sweet spot between magic and tech in a fantasy world but leave enough room for the mystery of how these specialized arcane devices actually worked!

Dec 15, 2020 17:12 by TC

These are really interesting! Do you think some people would purposely replace their body parts with an artificer prosthetic for aesthetic or convenience purposes?

Creator of Arda Almayed
Dec 15, 2020 17:53 by C. B. Ash

Thanks! I do think people would consider it, especially a Pathfinder for convenience purposes. However, that "Dispel Magic and Antimagic" vulnerability would give a person something to seriously think about. Not to mention some locations in Elohey are not as... reputable... as others about Forgeworked services...