Kimeta (Keh-meh-tah)

It's been said that those who take up the Kimeta's path find that they forge their own meaning of it.
— Stefanos Vel-Barboza, Seskyalii skald alchemist
 
Less of a rank and more of a profession, a kimeta’s primary job is that of metal worker or blacksmith. Any sauri has at least one and that kimeta often has three to four apprentices at any given time. The kimeta is responsible for metal working and designs of any metal craft within the sauri.
 
The second role of the kimeta is of ‘bladewarden’ or ‘blade trainer’, providing lessons to those who are wanting to learn the way of the sword, sickle, bow or other weapons of the Orisnuc. While very skilled, the kimeta doesn’t act as a ‘town guard’ for a sauri. That would be the Khefil.
 
But Kimeta can, and do, set out for adventure on their own. In a group of adventurers, the KImeta becomes the cornerstone of the group. They can repair weapons and items, both mundane and mystical, or wade into battle, able to destroy the tools of their opponents with thundering blows.
 

 
A Kimeta is part fighter, part blacksmith, and part artificer. They are those individuals with the gift to understand the nature of metals and other materials and how they blend.
 
While Kimeta do study metals, the Orisnuc have a limited supply and access to enough metal for pure metal armor. But the Kimeta study how to blend metal with lacquered light woods, horn, bone, and leather.
 

Class Skills

 

The Kimeta has the following professional, or class, skills

 
  • Appraise (Int)
  • Climb (Str)
  • Craft (Int)
  • Disable Device (Dex)
  • Intimidate (Cha)
  • Knowledge (arcana) (Int)
  • Knowledge (engineering) (Int)
  • Perception (Wis)
  • Ride (Dex)
  • Survival (Wis)
  • Use Magic Device (Cha)
  • Diplomacy (Cha)
  • Profession (Wis)
  • Swim (Str)

  • Skill Points at each Level 4 + Int modifier.

       

    Class Features

      Open to see Base Attack Bonus and Save Bonus Per Level

    Kimeta Base Attack Bonus and Save Bonus Per Level


    LevelBase Attack
    Bonus
    Fort
    Save
    Ref
    Save
    Will
    Save
    1st+1+2+0+2
    2nd+2+3+0+3
    3rd+3+3+1+3
    4th+4+4+1+4
    5th+5+4+1+4
    6th+6/+1+5+2+5
    7th+7/+2+5+2+5
    8th+8/+3+6+2+6
    9th+9/+4+6+3+6
    10th+10/+5+7+3+7
    11th+11/+6/+1+7+3+7
    12th+12/+7/+2+8+4+8
    13th+13/+8/+3+8+4+8
    14th+14/+9/+4+9+4+9
    15th+15/+10/+5+9+5+9
    16th+16/+11/+6/+1+10+5+10
    17th+17/+12/+7/+2+10+5+10
    18th+18/+13/+8/+3+11+6+11
    19th+19/+14/+9/+4+11+6+11
    20th+20/+15/+10/+5+12+6+12
      Open to see the Kimeta Features Per Level

    Kimeta Features and Abilities Per Level


    LevelSpecial Features
    1stBound equipment,Elbow Grease, maintenance, Thunderblow +1d6
    2ndSkilled craftsman, smithing insight
    3rdBound equipment, Element Whisperer (Craft Wondrous Item), Thunderblow +2d6
    4thSmithing insight
    5thBound equipment, Element Whisperer (Craft Wondrous Item), Thunderblow +3d6
    6thSmithing insight, Elbow Grease+4
    7thBound equipment, Thunderblow +4d6
    8thSmithing insight
    9thBound equipment,Thunderblow +5d6, Efficient in the Craft, Element Whisperer (Craft Wondrous Item)
    10thSmithing insight, Elbow Grease+6
    11thBound equipment,Thunderblow +6d6
    12thSmithing insight
    13thBound equipment,Thunderblow +7d6, Efficient in the Craft
    14thSmithing insight
    15thBound equipment,Thunderblow +8d6
    16thSmithing insight
    17thBound equipment,Thunderblow +9d6, Efficient in the Craft
    18thSmithing insight
    19thBound equipment,Thunderblow +10d6
    20thSmithing insight, Armorer’s Masterpiece
       

    Class Feature Details

     
    Weapon and Armor Proficiency
    Kimetas are skilled in the use of simple and martial weapons, light armor, medium armor, and shields. The only exception is tower shields.
     
    Kimeta’s Masterpiece
    At 20th level, the Kimeta has become a true master of materials and elements. Though their insight and deep level of skill, the Kimeta may create their greatest work. This is a single weapon, ring, shield, or armor piece of their choosing.
     
    This task takes 1 uninterrupted week of work. At the end of that week, the item will have a +5 Masterwork Bonus, a mystical enchantment as per Craft Wondrous Item, and will have a natural damage resistance of 15.
     
    Once the enchantments are set, they may never be changed.
     
    After the item has been crafted, the Kimeta may summon the item to them as per 'Bound Equipment' if the Kimeta and their masterpiece are on the same plane of existence.
     
    Thunderblow
    Beginning at 1st level, then at every other level afterwards, the Kimeta becomes adept at striking at the exact weak spots to damage a creation with the greatest result. This is due to the Kimeta being able to see and hear the elemental flaws in the crafted items. The places where the materials don't work in harmony. When the Kimeta strikes, a dull peal of thunder echoes from the blow as the base elements are shoved apart.
     
    Note that if the Kimeta is affected by a Blindness, Silence, Fog, or Antimagic barrier, they must make a Save vs Will with the Difficulty Number being 10+the level of the caster.
     
    Anytime an Kimeta makes an attack of opportunity, they are able to cause an additional 1d6 points of damage if the attack succeeds. This damage increases by 1d6 at every other level, so 2d6 at 3rd, 3d6 at 5th, and so on. This damage is also applied if the Kimeta attacks a construct, object, or animated object.
     
    Use of this ability never provokes an attack of opportunity. If the Kimeta attacks an item being held by a creature, excess damage to the ruptured item is applied to the creature holding the ruined item.
     
    Note, this means the Kimeta may not take the Sunder or Improved Sunder Feat.
     
    At 3rd level, the Kimeta has become skilled enough to understand how to shatter natural armor, such as scales, or natural weapons such as claws. Treat attacks on natural weapons as an attack on an item held by a creature. Damage dealt in this way reduces the base AC of the natural armor to a minimum of 1. Damage dealt to natural weapons become a negative penalty on the damage the natural weapons can deal out.
     
    Magical healing, or a DC 15 Heal check, can remove this damage if performed as a standard action.
     
    Penalties dealt to natural weapons and armor remain until healed.
     
    Bound Equipment
    When an Kimeta craft an item, they peer into the nature of the metal, wood, stone, or other materials. In effect, they almost place a part of themselves into what they make. Therefore a weapon or piece of armor they make for themselves is almost like a limb or a 'second skin' to them as they bond to the very elements in the item.
     
    At every level the Kimeta has 'Bound Equipment', they can bond with one item they have crafted for themselves. This can be a weapon or armor. If the weapon or armor is not on the Kimeta at the time, they can mystically summon those bound pieces of equipment to them. These bound items summoned by an Kimeta either appear on the Kimeta's body if armor, or in their hands if weapons.
     
    As this ability is primal, elemental magic, spells such as antimagic barriers may attempt to block the Kimeta from calling their bound equipment. Kimetas can attempt to overcome this through a successful Save vs Will roll against a DC + the level of the spellcaster who created the antimagic barrier.
     
    Efficient in the Craft
    Starting at 9th level, the Kimeta has become skilled enough that they may work on multiple items at once. Each time the Kimeta gains Rapid Maintenance ( starting at 9th ), they may perform maintenance on one additional item during the same 8 hour rest period.
     
    Elbow Grease
    Kimetas gain a +2 to all Craft checks. This bonus increases to +4 at 6th level, and +6 at 10th level.
     
    Element Whisperer
    At 3rd level, the Kimeta has become attuned enough to elements, metals and more that they can create magic equipment as per "Craft Wondrous Item", provided they have the ingredients. The level of the Kimeta is treated at the caster level for crafting and abilities while using the appropriate Craft ( weapons, armor, bows, etc ) to forge the item.
     
    At 3rd level, the Kimeta may fashion a weapon (bow, sword, dagger, etc), provided they have the ingredients.
     
    At 5th level, the Kimeta may fashion leather, chain, or other armor using primarily non-metal materials in this manner as well, provided they have the ingredients.
     
    At 9th level, the Kimeta may fashion a metal ring, provided they have the ingredients.
     
    This also allows the Kimeta to rework magical equipment without causing the item to lose magical effectiveness.
     
    The time it takes for the Kimeta to perform this task is 1 day for each 1,000 gp in the price of the item being made. Reforging takes 8 uninterrupted hours.
     
    Maintenance
    At 1st level, the Kimeta learns how to optimize equipment by sharpening weapons, reinforcing straps, and performing other chores that allow a person to get their most out of their equipment for that day. During this time, they take the 'measure of the elements' and temporarily draw out their best qualities.
     
    Once the Kimeta has at least 8 consecutive hours of rest time, or the equivalent such as an Oatman hatband, a ring of sustenance, or similar ability, the Kimeta can perform these tasks without disrupting their own rest. If they perform this ability, they grant themselves and their allies a Constitution modifier of 1 + 1/2 the Kimeta's Wisdom bonus ( minimum of 1 ) for the following 24 hours or until the group's next 8 hour rest.
     
    Skilled Craftsman
    At 2nd level, the Kimeta may use their Profession (blacksmith) in the place of any craft or spellcraft skill check to create, modify, repair, or enchant any weapon, armor, or shield.
     
    If it is repair, the Kimeta may restore 2 hit points per level to an object as a standard action. They may not perform this while in combat.
     
    If the object is completely broken, and all pieces are available, instead of 2 hit points per level, the object is restored to half its original hit points.
     
    The Kimeta may repair both normal and magic objects in this manner. If it is a magical object, the Kimeta's level must be equal to or higher than the caster who created the object.
     
    Smithing Insight
    The Kimeta's study of elements and materials allows them to assist their allies in battle. A number of times per day, equal to their Wisdom modifier, an Kimeta can quickly assess an item or object and indicate the best place for an ally to strike. This grants the ally, 1d6 damage per every time this is taken. This starts at 2nd level and increases by 1d6 every other level.
     
    Alternative Names
    Bladewarden
    Type
    Artisan
    Used By
    Alignment
    Any
    Hit Die
    d10
    Starting Wealth
    4d6 x 10 gp
    (average 140 gp)


    Cover image: by CB Ash

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