Paladin

Currently a dump page for the Paladin class, this page starts off with a bunch of links to other articles. Eventually it will have the following information:
 

Paladins of Edoya


 

Elohey Paladins Are

A brief history of paladins as a generally recognized thing people do full-time

* There's an entire History section below on the Perception tab!

So You Want to Be a Holy Example: How a protocharacter advances through their career

* some of this will be below in the Qualifications section on the Career tab!

What Paladins do for the world in general, and what the world does for Paladins in trade:

* some of this will be below in the Benefits section on the Career tab!
* some of this will be below in the Purpose section on the Perception tab!
* some of this will be below in the Provided Services section on the Operations tab!
 

Elohey Paladins Do Not

What happens if you survive losing your Holy qualifications:


 

Professional Organizations

This/these organizations do the official determination of who qualifies as what title

* this might appear in the Career Progression section on the Career tab!

This/these organizations are social networking for members of the profession


 

Paladins, Organised and not-so-much Religious Structures, Local Laws, and Politics

* some of this will be below in the Social Status section on the Perception tab!
* check Hazards and Legality sections on the Operations tab below!
* a LOT of this will be linked to the sections of the Relations tab!

Cultures where it's great to be a paladin:

Cultures where it's best not to admit to being a religious professional much less THIS MUCH of a religious professional:

* some of this will be in the Hazards and Legality sections on the Operations tab!
* this is going to tie HEAVILY into the specific religions AND their perception within a particular culture!

 

The difference between a Pathfinder Paladin and a non-adventuring Paladin:


 

The Game Mechanics:

You've got to have a

* see the Tools section on the Operations tab!
* some of this will be in the Qualifications section on the Career tab!

The Relevant Attribute Is

Magic Casting, Spell Point Chart, How to Get More Options, Channel Energy

Divine Power comes in two flavors: spells cast, and Channel Energy
Also there's spell-like abilities for specific religious roles

Starting money, typical income rates for the wandering paladin, and important non-spellcasting Skills

* some of this will be below in the Payment and Reimbursement section on the Career tab!

We're not using this entire Sourcebook:

    • anything with "Mythic" in the title!
    • a lot of the "Ultimate" stuff!
Check with the Primary GM on things not listed above but also not in the Core Rule Book nor already covered in House Rules here!
Type
Religious


Cover image: by CB Ash

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