Summoning up the power of the tempest, you direct a current of forceful winds where you please. This spell creates a 5-foot-diameter line of wind—the direction of the wind is away from your location when you cast the spell, and remains constant in that direction for the spell duration. Creatures caught in a river of wind take 4d6 nonlethal damage and are knocked prone. A successful Fortitude save halves the damage and prevents being knocked prone.
A creature that begins its turn wholly or partially within a river of wind must make a Fortitude save or be pushed 20 feet in the wind’s direction of flow, take 2d6 nonlethal damage, and be knocked prone—a successful Fortitude save means the creature merely takes 1d6 nonlethal damage. Creatures under the effect of freedom of movement and creatures with the air subtype are unaffected by a river of wind.
Effect Duration
1 round/level
Effect Casting Time
1 standard action
Range
up to 120 ft from caster, 5-foot-wide line blowing away from caster's starting point
Level
arcanist 4, bloodrager 4, druid 4, hunter 4, magus 4, occultist 4, sorcerer 4, wizard 4
Applied Restriction
Saving Throw Fortitude partial; Spell Resistance yes
Legends of Elohey is a work of pure, unabashed fiction. In fact, it considers itself rather fancy and quite proud of itself, when it isn’t worrying itself to distraction. Names of characters, places, events, organizations and locations are all creations of the author’s imagination for this fictitious setting.
Any resemblance to persons living, dead, or reanimated is coincidental. The opinions expressed are those of the characters and should not be confused with any of the authors, since the characters and the authors tend to disagree a lot.
Unless otherwise stated, all artwork and content are © CB Ash, 2016-2024, All Rights Reserved
Cover image:
by
CB Ash
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