Oromond (Or-Eh-Mond)
Overview:
Oromond is a relatively new city within the Ascendancy, being 80 years old. It's population exploded as it lay in the central trade route West, and most farmers bring their stock here so that it can be bought and distributed throughout the country. Oromond became a place of refined culture and a bastion of civilization throughout Western Qezun, and after the secession of the Northern part of the Ascendancy Oromond was second only to Urungal. The city flaunts little opulence in its architecture, but is harsh and unyielding. This was due to the desire to defend against the great dragon; Masiod, The Scourge. The City as a whole is divided into two separate wards. The Ward within the walls is simply referred to as Old Oromond. This was the original City, before the populace spilled outside the gates. The outer ward is called Thrul Circle, but is lovingly referred to as Muck Circle by those who reside within Old Oromond.Layout:
Thrul Circle (Muck Circle)
Thrul Circle, or "Muck Circle" is the outflow of populace from within the walls of Oromond. The socioeconomic status is significantly lower outside the walls, however there are plenty of nicer establishments to be found here. Most farmers sell in the Muck Ward Market, as Old Oromond has become more residential and fine shops as well as temples and governmental buildings.
Inns -
The Sacred Tankard Inn: Ran by an grizzled middle aged man name Zo Boknon, the Sacred Tankard is one of the nice Inns that resides within Thrul Circle. Close by to a blacksmith as well as one of the market squares, it boasts proximity to some of the few amenities within the circle.
Broken Tusk Pub: One of the seedier bars, the Broken Tusk is run by a Half Elf woman named Sara Evenlight. There are a few rooms downstairs, and tavern brawls are a regular. Hired muscle is always present, and fight nights semi common occurrences. There is also an entrance to The Pardoning's tunnels below the Broken Tusk. It starts as an old mineshaft before turning into a deliberately carved tunnel.
The Magic Lantern Bar and Hostel - Owned by a Goliath, this building clearly wasn't built by them. Galok Stonefinder bought it several years back, and is trying to recover the reputation of the inn. There have been multiple improvements, including good food, choice beers, a stable and stable keep, and complimentary coffee in the mornings.
Blackmsmith - Clangor and Armor: "Wittily" named by the owner, Clangor and Armor is the only smithy in Thrul Circle. Ansel Wymer is the smith here, and he provides mainly horseshoes and wagon wheels, with repair work supplementing income. He does have a few pieces of "choice work" that will be serviceable in battle, if not pretty.
Cobbler - Stonecobble's Shoes: Owned by the spry redheaded Dwarf Beric Stonecobble, this quaint watt and dauble shop sits close to the wall, and across the street from the only tailor. Beric will try and sell you dancing clogs made of local wood, and assert that it is a great way to attract ladies.
Tailor - Alterations: A simple name for a simple shop, Alterations is owned and operated by a gnome named Eslmeralda. Everyone who needs garments in Thrul Circle either makes them, or buys them here. Esmerelda is elderly and kind, and inquires with every customer if they have any nice silks, wools, cottons or other materials she could buy. Her passion is making fine garments, however it's hard to get good materials at a decent price within the Muck Circle.
Vegetable Carts -
Various carts with fresh veggies and grains can be found in the various trade squares.
Butcher -
Baker -
Underground Fighting Rings -
Fights can commonly be found in an alley behind the Broken Tusk Pub, and the city guards are paid off to let them happen unimpeded.
The Pardoning's Safehouse -
The Pardoning Operates throughout the city by a network of tunnels, including Sewers, Mining, Crypts, and tunnels they dug themselves. The Pardoning's Safehouse is a vaulted and heavily supported chamber about 20 feet directly below a portion of the wall between Old Oromond and Thrul Circle. This gives them equal access to both sides of the city. There's one big room for drinking, carousing, gambling, fighting, and the like. There are also two big storerooms on either side of the wall. Adjoining one end of the wall is a staircase down to Mochadis' apartments. The entryway is a parlor for drinking and planning jobs. Mochadis has an office, bedroom and dining chamber connected to the parlor.
The main room houses many colorful individuals:
- Tome of Secrets - Tome of Secrets is a Tabaxi gentleman of ill repute. Tome has been in the doghouse with Mochadis as of late, and has been relegated to cleaning, stacking boxes, and managing inventory. Tome has Blue-grey fur, and liquid gold eyes. He is missing one of his ears, and his front fangs can be seen peeking out of his mouth. Tome dresses in simple black garb of tight fit, with studded leather underneath. He has several small throwing knives strapped to both of his leather vambraces and what looks to be a light crossbow peeking out from his cloak.
- Phip - Phip is tall with a sun baked complexion, bald and missing more than a few teeth. He's dumb as bricks, best friends with Horvir, and does simple work for Mochadis.
- Horvir - Horvir is short, fat and has a slight overbite. He has long thinning, yet curly hair which he keeps slicked back. He tries to keep up a respectable appearance, but can’t seem to keep the food and drink off of his clothes.
- Calder - One of the primary smugglers for the Pardoning, Calder is a handsome man of average height. He has strawberry blonde hair tied in a messy bun, and a pointed goatee/mustache combo. He wears deep blue musketeer's cloak that comes down in the front as well as splitting at the shoulders and draping over both arms. He wears white cavalry gloves and a white shirt. At his side is a glistening dagger and upon his back a long sword of the flamberge style.
- Klorg - One of two Hobgoblins in the Safehouse, Klorg is hired muscle.
- Uldren - One of two Hobgoblins in the Safehouse, Uldren is hired muscle.
- Tom - Tom is the bartender. He is lean, gaunt, and charming in a creepy way.
- Mary - Mary loves to play chess in the main room. She's a poor loser and a sore winner. She's always playing with Lew, and loves to bet. No one knows what she does for Mochadis.
- Lew - Lew plays alot of chess with Mary. He also runs the contact network for Stougheller, the largest Pardoning operation.
Old Oromond
Original planned city of Oromond, and center for culture on the Southern Half of Qezun.
Ducal District
Aldar Citadel -
Temple District
Trade District
Type
Metropolis